Developed by Knights of Bytes and published by Protovision, Sam’s Journey is a super-polished platform game released for the C64 in 2025. It has numerous similarities to Super Mario World on the Super Nintendo, which is no bad thing, and features 27 levels, each with multiple sections.
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Apocalypse II, Super Nintendo
***CANNED GAME***
Written by Simon Nicol for Psygnosis in 1994, Apocalypse II was almost complete when it was decided to not release it. This was, of course, a blow to everyone involved, but it was also probably the right thing to do…
Mega Apocalypse, Commodore 64
Mega Apocalypse is the sequel to Crazy Comets. It was programmed by Simon Nicol, with graphics by Bob Stevenson and music by Rob Hubbard, and was published for the Commodore 64 by Martech in 1987. It is a single-screen shooter in which you have to destroy a series of planets to complete each stage.
Crazy Comets, Commodore 64
Programmed by Simon Nicol, with music by Rob Hubbard, Crazy Comets is the beginning of Simon Nicol‘s preoccupation with the arcade game Mad Planets.
Crazy Comets was first published by Martech in 1985.
After Crazy Comets, Nicol then made Mega Apocalypse, and then Apocalypse II (which never got released). Each game a clone of Mad Planets, although with Nicol‘s own twist.
3D Starstrike, Amstrad CPC
Written by Graeme Baird, Ian Oliver and Andrew Onions, 3D Starstrike was the hit-outta-nowhere* from Realtime Software, in 1984. Well, actually, that was the ZX Spectrum version, which came out the year before this – the Amstrad CPC port. Which was released in 1985.
*= Aided somewhat by the success of Atari‘s famous Star Wars arcade machine.
Wizard’s Lair, MSX
Steve Crow‘s superb tribute to Atic Atac, Wizard’s Lair, was released for the MSX by Bubble Bus Software in 1986.
Super Hero, Amstrad CPC
Codemasters‘ 1988 release for the Amstrad, Super Hero, sounds innocuous, but it marked the return of pixel artist Bernie Drummond, after Head Over Heels and Batman, but before Monster Max. Which was always a cause for celebration, in my humble opinion. RIP Bernie.
Super Hero is similar to Ultimate Play the Game‘s Nightshade, or Gunfright, in that the isometric backgrounds scroll around on occasion. Not all the time. Some rooms are static, Knight Lore-style.
Kong, ZX Spectrum
Ocean‘s 1983 release of Kong was an unofficial clone of Donkey Kong, and not a very good one at that. Kong was another early ZX Spectrum game I bought and thought was crap, but was entertaining enough for a few hours at least.
Kosmic Kanga, ZX Spectrum
Kosmic Kanga is a bouncing, platforming, shooting game in which you play a large, yellow kangaroo that fires boxing gloves as bullets. The game was created by Dominic Wood and first published for the ZX Spectrum in 1984, by Micromania.
Fallout: London, PC [Part 7 – Rabbit and Pork]
Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.
“Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.
Continue reading Fallout: London, PC [Part 7 – Rabbit and Pork]