Tag Archives: shooting

Green Beret, Commodore 64

If you can stop laughing at the amateurish loading screen for a few minutes you might find a reasonable conversion of Konami‘s infamous Green Beret arcade game here. Emphasis on the word “might“…

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Highway Encounter, MSX

The MSX conversion of Costa Panayi‘s Highway Encounter was coded by Pedro Sudon in 1985. It is possible that the game was only ever published in Spain on the MSX since the only versions I can find are in Spanish.

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Splatterhouse 3, Megadrive/Genesis

Splatterhouse 3 takes place five years after the events of Splatterhouse 2 and is another horror-themed beat ’em up with gruesome enemies and bosses, except this time with slightly different gameplay.

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Splatterhouse 2, Megadrive/Genesis

The official sequel to Namco‘s classic Splatterhouse was released exclusively for the Sega Megadrive/Genesis in 1992; it did not appear in arcades, like the original.

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Splatterhouse: Wanpaku Graffiti, Famicom

Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.

Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience.

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Splatterhouse, Arcade

Splatterhouse is an infamous side-scrolling horror-themed action game that was released into arcades by Namco in 1988. It is known for its grotesque opponents and for its satirisation of well-known horror films of the 1980s.

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Green Beret, Arcade

Green Beret is a classic old school run-and-gun arcade game that was developed and manufactured by Konami in 1985. The game was called “Rush’n Attack” in some territories, which is a play on words of “Russian attack” due to its Cold War setting.

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Phantom Slayer, Dragon 32

Phantom Slayer is an early 3D maze game where the aim is to kill sinister, hooded figures that are chasing you through a randomly-generated, first-person maze. It was written by Ken Kalish and published by Med Systems in 1982 for the TRS-80 (and its UK counterpart, the Dragon 32).

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River Raid II, Atari 2600

Based on Carol Shaw‘s classic vertically-scrolling shooter, but not created by her, River Raid II is a more challenging and slightly more complex take on the River Raid concept.

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Metal Gear Solid 2: Substance, XBox

Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.

It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.

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