Tag Archives: scrolling

Match Day, Commodore 64

Ocean Software‘s Match Day is up there with the very worst football games on the Commodore 64. It was first released in 1984, following the original Spectrum version.

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PSI Warrior, Commodore 64

Created by Paul Voysey and Tayo Olowu, with graphics by Yemi Olowu, PSI Warrior is an almost mythical game, released fairly early in the C64‘s lifetime (1984) by Beyond Software.

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Gradius II, PC Engine

Gradius II on the PC Engine pushes the concept of this horizontally-scrolling shooter to new limits, with stunning new levels and an insane amount of challenge.

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U.N. Squadron, Super Nintendo

Capcom was one of the early masters of the Super Nintendo, releasing many great titles for it. This conversion of their arcade hit, U.N. Squadron, being one of them. It was first released in 1991.

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Knuckles’ Chaotix, Sega 32X

Knuckles’ Chaotix is a platform game, published for the Sega 32X in 1995, that is a spin-off from the Sonic the Hedgehog series. It features Knuckles the Echidna (who first appeared in Sonic the Hedgehog 3), and a rather unique partner system where characters are tethered to each other by a rubber band.

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Delta Charge!, ZX Spectrum

This is a conversion of the infamous Commodore 64 shooter, Delta. It was inexplicably re-titled as “Delta Charge!” by Thalamus and was first released for the ZX Spectrum in 1990 – very late in the machine’s initial lifetime.

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Dirty Larry: Renegade Cop, Atari Lynx

This handheld run-and-gun/beat ’em up hybrid was obviously made to parody the character of Dirty Harry, as portrayed by Clint Eastwood in the films. It was developed by Knight Technologies and published for the Atari Lynx in North America and PAL regions in 1992.

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Azure Dreams, Game Boy Color

The PlayStation version of Konami‘s Azure Dreams is an excellent level-grinder, and this Game Boy Color version is also very good, but differs somewhat from the original.

It still takes place in the provincial city of Monsbaiya, and you are still a Monster Hunter. Whereas the PlayStation version uses a 3D isometric viewpoint, this one instead goes for an overhead, 2D view. With titchy characters and intricately-detailed locations rendered as flat pixel art.

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