Paul Woakes‘ classic open-world cockpit exploration game, Mercenary, was ported to the 48K ZX Spectrum by David Aubrey-Jones and published by Novagen Software in 1987.
Tag Archives: polygons
Castle Master II: The Crypt, PC
The sequel to Castle Master continues where the first game left off: you’re still trapped inside Eternity Castle and must escape to finally complete your quest.
Castle Master II: The Crypt, ZX Spectrum
Castle Master II: The Crypt was the final Freescape game to be released for the Spectrum (or any system it found its way on to), and was only made available as a double pack with the original Castle Master, not long after the first Castle Master‘s release in 1990. It was again developed by Incentive Software/Major Developments and published by Domark.
Castle Master, ZX Spectrum
I’ve written about a variety of Castle Master versions on this website (Amiga, PC, Amstrad CPC, and even Commodore 16/Plus4), but I haven’t yet covered the original ZX Spectrum version, which was developed by Major Developments (an internal team at Incentive Software) and published by Domark in 1990.
Star Fox EX, Super Nintendo
Star Fox EX is a recently-released ROM hack for the Super Nintendo classic, Star Fox, that takes ROM-hacking to another level. It was created by “kandowontu” (and a team of other contributors) and was first released in November 2022. The “EX” means “Exploration Showcase“.
Carrier Command, Amiga
Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.
Carrier Command, ZX Spectrum
The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird in 1989.
Flight Simulator II, Atari ST
Flight Simulator II, by Sublogic, is an early, pioneering flight simulation game designed and written by Bruce Artwick and first released for the Apple II in 1983. This enhanced Atari ST conversion was first released in 1986.
Hard Drivin’, Arcade
Hard Drivin’ is a 1989 arcade game developed and manufactured by Atari Games. It allows the player to drive a sports car on a track that emphasises speed and stunts, and was one of the first driving games with a fully 3D polygonal environment.
Vortex, Super Nintendo
Vortex is a 3D shoot ’em up developed by Argonaut Software and published by Electro Brain in North America, Sony in Europe, and Pack-In-Video in Japan in 1994. It is one of the few games (other than Star Fox, Stunt Race FX, Yoshi’s Island, Doom, Dirt Trax FX, Winter Gold, and Star Fox 2) to use the Super FX co-processor chip to allow for faster 3D graphics than the vanilla SNES is capable of.