Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Tag Archives: polygons
Mercenary, Commodore 64
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.
Tekken 3, PlayStation
The PlayStation version of Tekken 3 was released by Namco in 1998.
Stunt Island, PC
This excellent MS-DOS title, released by Disney Interactive in 1992, literally allows you to set up stunts, film them, and then edit them together into an independently-playable movie afterwards.
Elite Plus, PC
There were many versions of the classic space combat/trading game, Elite. The best, though, is arguably Elite Plus on the PC in VGA. Made by Chris Sawyer of Realtime Software in 1991.
Stunt Car Racer, Amiga
Geoff Crammond‘s Stunt Car Racer on the Amiga is a blistering game!
In fact: on all systems Stunt Car Racer appeared on, it worked extremely well. Mainly because Crammond programmed most of them himself (barring the Amstrad and Spectrum versions), which gave them consistency, and a boost because he was such a good programmer.
Shenmue, Dreamcast
Some nice grabs from Shenmue on the Sega Dreamcast. An all-time gaming classic.
Frontier: Elite II, PC
David Braben‘s long-awaited 1993 follow-up to the classic space trading game Elite unfortunately doesn’t involve Ian Bell.
INSIDE by Playdead, PC
Playdead’s magnificent INSIDE is an incredibly atmospheric and unsettling video game.
It is simple platforming at its best, beautiful and compartmentalised storytelling at it most entertaining, and a very creepy and weird edge throughout.
Little Rocket Man, Half-Life 2
Or: the intriguing story of that time I carried a garden gnome through an entire game, to unlock a single Steam achievement.
The game was Half Life 2: Episode Two – one of the best first-person shooters ever made.