Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.
Tag Archives: polygons
Carrier Command, ZX Spectrum
The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird in 1989.
Flight Simulator II, Atari ST
Flight Simulator II, by Sublogic, is an early, pioneering flight simulation game designed and written by Bruce Artwick and first released for the Apple II in 1983. This enhanced Atari ST conversion was first released in 1986.
Hard Drivin’, Arcade
Hard Drivin’ is a 1989 arcade game developed and manufactured by Atari Games. It allows the player to drive a sports car on a track that emphasises speed and stunts, and was one of the first driving games with a fully 3D polygonal environment.
Vortex, Super Nintendo
Vortex is a 3D shoot ’em up developed by Argonaut Software and published by Electro Brain in North America, Sony in Europe, and Pack-In-Video in Japan in 1994. It is one of the few games (other than Star Fox, Stunt Race FX, Yoshi’s Island, Doom, Dirt Trax FX, Winter Gold, and Star Fox 2) to use the Super FX co-processor chip to allow for faster 3D graphics than the vanilla SNES is capable of.
Stunt Car Racer, BBC Micro
Geoff Crammond‘s brilliant Stunt Car Racer was ported to the BBC Master (the enhanced 128K version of the BBC Micro), in 2019 by Kieran Connell and The Bitshifters Collective, and it is an excellent homebrew port of the classic racing game.
Stunt Car Racer, ZX Spectrum
The ZX Spectrum version of Geoff Crammond‘s classic Stunt Car Racer was converted by Pete Cooke, the same guy who programmed the brilliant Amstrad version. It was published by Micro Style in 1989 and came in 48K and 128K versions. The 128K version obviously had more features and that’s the version I’m showing here.
Stunt Car Racer, PC
The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.
Stunt Car Racer, Atari ST
Stunt Car Racer, Commodore 64
The Commodore 64 version of Geoff Crammond‘s classic Stunt Car Racer may not be as fast and smooth as the Amiga version, but it sure as hell gives as good a game as its 16-bit cousin. In fact: Stunt Car Racer is arguably one of the best games ever to be released for the C64. It was first published by Micro Style in 1989.