This puzzle-based platform game was written by Greg Holmes and published for the ZX Spectrum by Gremlin Graphics in 1986. The main character, Jack the Nipper, is a mischievous baby based loosely on the British comic character Sweeny Toddler.
Tag Archives: jumping
Karnov’s Revenge, Neo Geo
This 1994 Neo Geo release from Data East is the second game in the “Fighter’s History” series. It is tentatively related to the Data East arcade game Karnov, in that it features the red-trousered, bald character of the same name, but it’s a fighting game, in true Neo Geo style.
Penguin Adventure, MSX
Penguin Adventure is the sequel to 1983’s Antarctic Adventure and was first published for the MSX in 1986 by Konami. The story again follows Penta, the Konami mascot penguin, who this time must bring home a golden apple in order to cure Penguette, the penguin princess.
Castelian, NES
Castelian is the Nintendo Entertainment System port of John Phillips‘ classic Commodore 64 game, Nebulus. It was developed by Bits Studios and published by Triffix Entertainment in 1991.
The Arc of Yesod, ZX Spectrum
The Arc of Yesod is the sequel to Nodes of Yesod and was actually published the same year as Nodes, in 1985. The game was again developed by Odin Computer Graphics, but this time was published by Thor Computer Software.
Nodes of Yesod, ZX Spectrum
Nodes of Yesod is a platform exploration game created by Liverpool-based Odin Computer Graphics and first published for the ZX Spectrum in 1985.
At the time it was a critical hit – mostly because the presentation is top notch – but playing the game now you really have to wonder what all the fuss was about, because it really is one of the most frustrating Spectrum games ever made…
Bruce Lee, MSX
The MSX conversion of Datasoft‘s classic Atari 8-bit/Commodore 64 game, Bruce Lee, was coded by Mike Livesay and published by Comptiq in 1985.
Escape From Singe’s Castle, Commodore 64
In my review of Software Projects‘ Commodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…
Dragon’s Lair, Commodore 64
This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.
Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.
Impossible Mission, Atari 7800
Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.