Arch Rivals is a classic basketball video game, developed and manufactured by Midway in 1989. It’s a two-on-two basketball game, and one that encourages players to hit each other to steal the ball.
Tag Archives: Cult Game
Alien Storm, Arcade
Sega‘s 1990 arcade hit, Alien Storm, is a one, two, or three-player action game with side-scrolling and first-person shooting sections.
Golden Axe, Arcade
Sega‘s classic Golden Axe is a scrolling beat ’em up first released into arcades in 1989. It is fondly-remembered, often re-released, and has been converted to many other systems.
What’s so good about Golden Axe, then?
Journey, Arcade
This infamous 1983 arcade game from Bally Midway is a bizarre multi-stage action game where you play members of the prog rock band, Journey, trying to retrieve their instruments “from the dangers of the five galaxies”.
Altered Beast, Arcade
Altered Beast is an influential Sega beat ’em up first released into arcades in 1988. In some respects it was the predecessor to Golden Axe and Alien Storm; both similar games, and both to come later from Sega.
Narc, Arcade
Created by Williams Electronics in 1988, Narc is a side-scrolling run-and-gun shooter that attracted a lot of controversy when it first came out.
Puzznic, Arcade
Puzznic is a one or two-player, puzzle-based, tile-matching arcade game, released by Taito in 1989.
And, while it might not look like much, it is actually a very clever and compelling game.
Atic Atac, Commodore 64
Wow… This is arguably the best modern remake of an old video game that I’ve ever seen!
This beautiful 2020 homebrew rendition of Ultimate‘s classic Spectrum game comes courtesy of three individuals: the code was written by Tomaz Kac of Nostalgia, the graphics were created by Steven Day (aka Ste), and the music by Saul Cross.
All three of them deserve some serious credit.
“After 37 years the C64 finally gets its own version of Atic Atac,” says Tomaz Kac, “I hope we did the game justice. We tried to make it very special, not just by getting as close to Spectrum version, but by expanding it quite a bit. We hope you like it!”
Winter Camp, Commodore 64
Winter Camp is the 1992 sequel to the popular Summer Camp. Both were ‘auteur pieces’ on the Commodore 64, with John D. Ferrari doing design, programming, and graphics on both releases.
Summer Camp, Commodore 64
Summer Camp is an old school platform game that came out towards the end of the C64‘s life – 1990 to be precise.
It’s a cartoony collect ’em up in the style of Manic Miner, although in this you play Maximus Mouse trying to collect pieces of a blueprint.