Dark Chambers is an overhead maze shooter in the style of Gauntlet. That said: it is actually a direct descendent of Dandy – another overhead maze game written by John Howard Palevich and also an influence on the design of Gauntlet.
Tag Archives: arrows
The Curse of Sherwood, ZX Spectrum
The Curse of Sherwood is a 1987 action/adventure game from the prolific programmer/designer Derek Brewster.
Robin Hood: Legend Quest, Amiga
I’ve no idea why Codemasters changed the title, but this is Super Robin Hood on the Amiga – the classic 8-bit game by the Oliver Twins – except under a different name.
Super Robin Hood, NES
This excellent Nintendo Entertainment System version of Codemasters‘ Super Robin Hood was developed in the late Eighties, before the 16-bit versions (which are somewhat different to the classic 8-bit originals).
Super Robin Hood, Commodore 64
This Commodore 64 version of the Oliver Twins‘ classic platforms and ladders game, Super Robin Hood, first came out in 1987.
It was programmed by Delvin Sorrell, with graphics by James Wilson and music by David Whittaker.
Super Robin Hood, Amstrad CPC
This Amstrad CPC version of Super Robin Hood is the original release from The Oliver Twins, published by Codemasters in 1985.
Super Robin Hood, ZX Spectrum
Written by The Oliver Twins in 1985, and published by Codemasters, Super Robin Hood is a smart little platform game that came out on the Amstrad CPC originally, then on the ZX Spectrum a short time afterwards.
Orc Attack, ZX Spectrum
First published by Thorn EMI on the Atari 8-bit in 1983, and later on the ZX Spectrum in 1984, Orc Attack is a great little game in which you play as a knight, defending a castle rampart from attacking orcs.
Black Crypt, Amiga
Black Crypt is the first game developed by Raven Software. It’s an Amiga exclusive, initially published by Electronic Arts in 1992. It could be argued that it’s also an unashamed clone of FTL’s Dungeon Master, but it is at least an exceptional one.
Morrowind, XBox
In my opinion the Morrowind Game of the Year Edition on the XBox is even better than the much-loved PC original, because the controls are more intuitive.
You may scoff, but having played all the Elder Scrolls games to death over the past two decades, and having written about them a lot in many different magazines, I think that qualifies me to override the opinion of someone who hasn’t done any of those things! 😀