F-Zero is an extremely fast and memorable futuristic racing game from the early days of the Super Nintendo. 1990 to be precise.
F-Zero – and Super Mario World – were the only two games available for the SNES on the day of its launch in Japan.
F-Zero is an extremely fast and memorable futuristic racing game from the early days of the Super Nintendo. 1990 to be precise.
F-Zero – and Super Mario World – were the only two games available for the SNES on the day of its launch in Japan.
Granada is an obscure-but-brilliant overhead tank shooter on the Sega Megadrive/Genesis that was developed by Wolf Team Japan and published by Renovation in North America in 1990. Granada was never given an official European release.
Developed by Quintet for Enix in 1990, ActRaiser is a hybrid side-scrolling hack and slash platform game, with an overhead ‘God game’ type section.
The original Atari Lynx version of Todd’s Adventures in Slime World, developed by Epyx and released by Atari in 1990.
Continue reading Todd’s Adventures in Slime World, Atari Lynx
Developed and published by HAL Laboratory in 1989, Pinball: Revenge of the Gator is a memorable handheld pinball game with a cartoony, reptilian theme.
Liquid Kids is a bizarre-but-fun platform game by Taito, first released into video game arcades in 1990.
Crystalis was SNK‘s response to Nintendo‘s Zelda games back in 1990, it being an action adventure with real-time combat, just like Zelda. But Crystalis is definitely something more than simply a Zelda clone – it is one of the best games on the system and a great game in its own right.
Mario games may be looked down upon by some gamers as “for kids”, but this game proves otherwise.
Super Mario World (1990) may look and sound like a kid’s game on the surface, but – underneath the hood – the gameplay is for pros…
The Atari ST version of Spindizzy is arguably the best one around.
Spindizzy Worlds, which appeared on Atari ST, Amiga and Super Nintendo in 1990 – is a more compartmentalised reworking of the original Spindizzy, with branching levels and puzzles and gem-collecting in a challenging isometric world. Well, various worlds. All themed in a particular graphical style, and each with its own set of individual problems.
Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.
Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.
This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.