Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

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The Horde, 3DO

Developed by Toys For Bob, Inc. and published by Crystal Dynamics (in North America and Japan) and BMG Interactive (in Europe) in 1994, The Horde is an isometric fantasy action game where you have to defend a village from attacking ‘Hordlings‘ – red gremlin-like creatures that attack in waves and try to eat and destroy everything in the province.

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Ghosts ‘N Goblins, Game Boy Color

The Game Boy Color version of Ghosts ‘N Goblins was developed by Digital Eclipse Software and is very similar to – if not a direct port of – the NES/Famicom version. It was first released in 1999 by Capcom, and it looks like it might only have been released in North America.

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Croc 2, PlayStation

First released for the Sony PlayStation in 1999, and is the sequel to the smash hit Croc: Legend of the Gobbos, Croc 2 is a 3D platform game developed by Argonaut Software and published by Fox Interactive.

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Ghosts ‘N Goblins, ZX Spectrum

The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.

There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…

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Dungeon Master, Apple IIgs

The 1989 Apple IIgs conversion of FTL‘s Dungeon Master was created by the original developers and is therefore a perfect port of this classic Role-Playing Game. The game requires a minimum of 1MB of RAM to run, like the Amiga version, and a processor running at 2.8MHz or above makes it playable at the right speed.

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Ghosts ‘N Goblins, NES/Famicom

The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.

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Castlevania: Legacy of Darkness, Nintendo 64

Set eight years before the events of Castlevania 64, Legacy of Darkness is a prequel to the first N64 Castlevania, featuring a ‘man-beast’ called Cornell who is trying to save his sister, Ada, from being used as a sacrifice to resurrect Dracula.

The game is set in 1844 and begins with Cornell arriving at his home village, only to discover that it’s been burnt to the ground by Dracula’s skeleton army. He finds Ada’s pendant on the ground and follows her scent to Dracula’s castle.

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Castlevania, Nintendo 64

Developed by Konami‘s Kobe division and first released in 1999, Castlevania on the N64 (sometimes referred to as “Castlevania 64“) is a third-person 3D game – the first 3D game, in fact, in the popular horror/platform/action series.

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Vradark’s Revenge, ZX Spectrum Next

The sequel to Vradark’s Sphere on the ZX Spectrum, Vradark’s Revenge is another fantasy-based Roguelike from the same development team, SaNchez, only this time it has been created specifically for the ZX Spectrum Next, which is an enhanced, modern ZX Spectrum remake/variant that first came out in 2017.

Vradark’s Revenge was initially released in 2022 and an emulated version, that runs in Windows, was later released on Steam in 2023 through publisher “Drunk Fly Oy” (which is a bizarre company name if ever there was one).

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