Tag Archives: sequel

Splatterhouse 3, Megadrive/Genesis

Splatterhouse 3 takes place five years after the events of Splatterhouse 2 and is another horror-themed beat ’em up with gruesome enemies and bosses, except this time with slightly different gameplay.

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Splatterhouse 2, Megadrive/Genesis

The official sequel to Namco‘s classic Splatterhouse was released exclusively for the Sega Megadrive/Genesis in 1992; it did not appear in arcades, like the original.

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Splatterhouse: Wanpaku Graffiti, Famicom

Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.

Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience.

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Colonization, Amiga

Also known as Sid Meier’s Colonization, this turn-based strategy game is based on the European colonisation of the New World, starting in 1492 and lasting until 1850. It’s essentially an updated and more-developed version of Sid Meier‘s previous game, Civilization. Which is no bad thing since Civilization is a superb, classic strategy game.

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Wonderful Dizzy, ZX Spectrum

Wonderful Dizzy is the eighth ‘core’ Dizzy adventure and was released in 2020 for the 128K ZX Spectrum only. It was designed by The Oliver Twins and published by Team Yolkfolk.

The game’s development was tied to the Kickstarter campaign for the ZX Spectrum Next and was first announced in 2017. The Olivers said that they would only go ahead with development of the game if the Kickstarter campaign for the ZX Spectrum Next reached its target, which it eventually did.

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Crystal Kingdom Dizzy, ZX Spectrum

The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.

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Dizzy: Prince of the Yolkfolk, ZX Spectrum

Dizzy: Prince of the Yolkfolk is the sixth Dizzy platform adventure game. It was designed and coded by Big Red Software and published by Codemasters in December 1991.

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Spellbound Dizzy, ZX Spectrum

Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.

Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.

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Dizzy 3 and a Half, ZX Spectrum

Dizzy 3 and a Half was released for free on a Crash magazine cover tape (issue 84, January 1991) and basically serves as an introduction to (and a sales device for) Magicland Dizzy, the fourth Dizzy adventure.

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Magicland Dizzy, ZX Spectrum

Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.

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