Go To Hell is a horror-themed maze game, designed by John George Jones and published by Triple Six Software on the ZX Spectrum in 1985.
Tag Archives: overhead
Uridium, Atari ST
Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.
Cannon Fodder 2, Amiga
Cannon Fodder 2 is for players who want more Cannon Fodder action, and simply did not get enough of its predecessor. Sadly, it’s not quite as good as the first game, so may cause an overdose…
Sensible World of Soccer, Amiga
Arguably the best version of Sensible Soccer, on any system. It has international and domestic teams, leagues, cups, friendlies, career mode, specials, and more. The level of detail is quite remarkable.
Laser Squad, Atari ST
Laser Squad was a great strategy game on early 8-bit home computers. This Atari ST 16-bit conversion retains the same excellent turn-based gameplay, but updates the graphics with extra colours and frame rates.
Sensible Soccer, Atari ST
The Atari ST version of Sensible Soccer is just as good as its Amiga parent, to all intents and purposes. Even the scrolling is smooth, which is quite rare on the ST!
Cannon Fodder, Atari ST
Sensible Software‘s classic Cannon Fodder is still the same great overhead war game on the Atari ST as it was on the original platform – the Amiga. Although it has to be said that it’s not quite as good as the Amiga version…
Dyna Blaster, Atari ST
This game is really a re-titled Bomberman – Hudson Soft‘s famous maze game – on the Atari ST. The game was re-named to avoid any association with the IRA bombing campaign in the UK, which was happening at the time.
Creepy, Atari ST
Creepy is a ‘tribute’ (read: clone, or unofficial conversion) of Ultimate Play The Game‘s famous ZX Spectrum game, Atic Atac.
Sinistar, Arcade
People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!
Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.
Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.