This is the 1979, black and white arcade game, Basketball, as developed and manufactured by Atari Inc. It had two trackballs on the cabinet – one for each player.
Tag Archives: monochrome
Pong, Arcade
Atari‘s Pong is a legendary black and white ‘bat and ball’ game from 1972, and was one of the earliest video game successes.
It’s basically a two-player table tennis simulation, with two ‘bats’ on either side of the screen, moving vertically to return a bouncing ball. If you fail to return the ball your opponent scores a point, and the first to eleven points wins.
Revolution, ZX Spectrum
Costa Panayi‘s Revolution was published by U.S. Gold in 1986. It is an isometric puzzle/action game with well-designed, monochrome graphics and a bouncing ball that you control around a series of rooms, levels, and puzzles.
Final Fantasy Legend III, Game Boy
As Final Fantasy Legend games go this third instalment in the series is a little weird. It plays just as good as the previous two games (maybe even better because it has the advantage of refinement), but the way it’s presented is somewhat strange.
For The Frog The Bell Tolls, Game Boy
Known in Japan as Kaeru no Tame ni Kane wa Naru, this intriguing monochrome adventure game was developed by Nintendo and Intelligent Systems and released on the original Game Boy in 1992.
While it never got a release outside of Japan, a fan translation into English was released in 2011, finally making the game playable for non-Japanese-speaking gamers.
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Wario Blast, Game Boy
What do you get when you cross Hudson Soft‘s classic Bomberman with Nintendo‘s cheeky Wario? Answer: you get Wario Blast on the Game Boy. A super fun handheld action game with puzzle overtones that was first released in 1994.
Prince of Persia, Game Boy
The Game Boy conversion of Prince of Persia was released in 1992 by Virgin Games, and it is not too shabby at all.
Manic Miner, Dragon 32
“How to ruin a great game with bad collision detection…” That’s the overriding thought in my head when playing Manic Miner on the Dragon 32.
Q*bert, Game Boy
Coming some ten years after the release of the arcade original, Q*bert for the Game Boy was developed by Gottlieb and published by Jaleco in 1992.