This 1983 release from Doric Computer Services for the ZX Spectrum is a simple, but engrossing, cave exploration game with tense combat and tough gameplay.
Tag Archives: exploration
Phantasy Star, Sega Master System
For me: THE stand-out title on the Sega Master System.
Phantasy Star is a solid – if rather basic – level-grinding RPG/adventure, and it went on to spawn a whole series of other games afterwards.
Backpackers Guide to the Universe, ZX Spectrum
Bob Hamilton‘s third game featuring the charismatic lead character ‘Ziggy’ (The Pyramid and Doomsday Castle being the previous two), this time exploring a large, alien planet in search of riches and knowledge.
Continue reading Backpackers Guide to the Universe, ZX Spectrum
Underwurlde, ZX Spectrum
Ultimate Play The Game‘s Underwurlde was first released on the ZX Spectrum in 1984 and was the company’s eighth release (actually a simultaneous release with Knight Lore), and the third game featuring the lead character ‘Sabreman’ (Sabre Wulf and Knight Lore being the other two).
SD Snatcher, MSX
SD Snatcher is a great, futuristic, level-grinding RPG that was first released on the MSX2 (in Japan only) in 1990 by Konami.
The game was co-written by Hideo Kojima (of Metal Gear fame) and features overhead exploration sections, and first-person combat sections.
Chibi-Robo!, GameCube
Released in 2005 on the Nintendo GameCube in Japan, and 2006 everywhere else, Chibi-Robo! is a memorably cute third-person 3D exploration game in which you take control of a small, house-cleaning robot that must do chores for a nutty family in order to rise up the worldwide robo rankings.
Elite Plus, PC
There were many versions of the classic space combat/trading game, Elite. The best, though, is arguably Elite Plus on the PC in VGA. Made by Chris Sawyer of Realtime Software in 1991.
Sunless Sea, PC
Sunless Sea was developed by Failbetter Games with the help of a Kickstarter campaign in 2015.
Maziacs, ZX Spectrum
This very early 1983 ZX Spectrum game by Don Priestley is still a joy to play to this day.
The premise is simple: you have to find the missing gold and return it to its rightful place.
Ant Attack, ZX Spectrum
This innovative 1983 ZX Spectrum game was one of the very first to use isometric 3D graphics.