Tag Archives: Cult Hit

Sword of Mana, Game Boy Advance

Sword of Mana on the Game Boy Advance is an enhanced remake of the first Seiken Densetsu game, which was released as Final Fantasy Adventure on the original black and white Game Boy in English-speaking territories. It was developed by Square Enix and Brownie Brown and was first released as “Shinyaku: Seiken Densetsu” in Japan in 2003.

Continue reading Sword of Mana, Game Boy Advance

Akumajō Dracula, MSX

The MSX and Famicom Disk System versions of Konami‘s original Akumajō Dracula (aka “Vampire Killer“), were being worked-on simultaneously by developers inside Konami, in 1985 and ‘86.

The Famicom Disk System version was released one month before the MSX version. Although they are essentially the same game, there are some significant differences between them.

Continue reading Akumajō Dracula, MSX

OutRun 2006: Coast 2 Coast, PlayStation 2

Developed by UK-based Sumo Digital, OutRun 2006: Coast 2 Coast is an enhanced version of Sega‘s OutRun 2 arcade game, with extra tracks, cars and other features.

Continue reading OutRun 2006: Coast 2 Coast, PlayStation 2

OutRun 2 SP, PlayStation 2

OutRun 2 SP on the PlayStation 2 is a conversion of the updated arcade game from Sega. It was developed by Sega in cooperation with UK-based Sumo Digital and was released in Japan only in 2004. Note, though, that a version of OutRun 2 SP was released in the West as part of a different game…

Continue reading OutRun 2 SP, PlayStation 2

Godzilla: Destroy All Monsters Melee, GameCube

Godzilla: Destroy All Monsters Melee on the GameCube was developed by Pipeworks Software and published by Infogrames, under their Atari label, in 2002. The GameCube and Xbox were the only consoles to get this game, although the handheld Game Boy Advance got a version too.

Continue reading Godzilla: Destroy All Monsters Melee, GameCube

Doshin the Giant, GameCube

Doshin the Giant is one of those games where you ask yourself: “What am I playing? Am I a God? Or am I a turd? And is there any reason why I can’t be both of those things at the same time?! And is that my belly button or my cock? I hope it’s the former…

It’s also a game where you can lose yourself in the tropical paradise that is the island you live on, because the sound effects, lighting and music are soothing and dreamlike…

Continue reading Doshin the Giant, GameCube

Soulcalibur, Dreamcast

The Dreamcast version of Soulcalibur is an enhanced port of the 1998 arcade game by Namco. It was released worldwide in 1999 and features “ten new characters” and enhanced new graphics.

Continue reading Soulcalibur, Dreamcast

Soulcalibur, Arcade

After the arcade game, Soul Edge in 1996, and the PlayStation conversion of that game in 1998 (called “Soul Blade” in the West), came Soulcalibur in 1999. It was made available in arcades first, as a two-player cabinet, and did reasonably good business.

The basic storyline is about a group of fighters battling it out for possession of a mystical sword called “The Soul Edge“.

Continue reading Soulcalibur, Arcade

Salamander, Commodore 64

The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…

Continue reading Salamander, Commodore 64

Shinobi III: Return of the Ninja Master, Megadrive/Genesis

Shinobi III: Return of the Ninja Master is the second sequel in the Shinobi series, released by Sega – exclusively for the Megadrive/Genesis – in 1993. Shinobi III sees Sega slightly changing the focus of this famous platform/action game, with less emphasis on difficulty and more on the speed at which you play the game and the timings of your attacks. Which will be welcomed by some players.

Continue reading Shinobi III: Return of the Ninja Master, Megadrive/Genesis