Sword of Mana on the Game Boy Advance is an enhanced remake of the first Seiken Densetsu game, which was released as Final Fantasy Adventure on the original black and white Game Boy in English-speaking territories. It was developed by Square Enix and Brownie Brown and was first released as “Shinyaku: Seiken Densetsu” in Japan in 2003.
Tag Archives: Colourful
Strangeloop, ZX Spectrum
Written by Charles Goodwin and published by Virgin Games in 1984, Strangeloop is a maze-based action adventure for the ZX Spectrum with a surreal, futuristic vibe to it.
Spongebob Squarepants: Battle for Bikini Bottom, GameCube
Spongebob Squarepants: Battle for Bikini Bottom is a 3D platform adventure, developed by Heavy Iron Studios (who, incidentally, made the Godawful Evil Dead: Hail to the King), and published by THQ for the GameCube, PlayStation 2, Xbox, PC and Game Boy Advance in 2003.
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WarioWare, Inc.: Mega Party Games!, GameCube
Co-developed by Intelligent Systems and Nintendo R&D1, WarioWare, Inc.: Mega Party Games!, is a collection of party-based minigames that are supposed to test your reactions and skill. And the games have “Wario-based japes” flavour to them.
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Doshin the Giant, GameCube
Doshin the Giant is one of those games where you ask yourself: “What am I playing? Am I a God? Or am I a turd? And is there any reason why I can’t be both of those things at the same time?! And is that my belly button or my cock? I hope it’s the former…”
It’s also a game where you can lose yourself in the tropical paradise that is the island you live on, because the sound effects, lighting and music are soothing and dreamlike…
Mario Power Tennis, GameCube
Mario Power Tennis is another brilliant cooperative development release from Camelot Software Planning and Nintendo, and it was released exclusively for the GameCube in 2004.
Super Monkey Ball, GameCube
What can be said about Sega‘s fabulous Super Monkey Ball that hasn’t already been said before? It is a riot of colour and sound that has been bringing joy to games-players for over two decades now. The GameCube version was developed by Amusement Vision (an internal Sega dev team) and first came out in 2001. And it was a smash hit!
Bomberman Generation (Battle Mode), GameCube
Here’s a separate set of grabs of Bomberman Generation Battle Mode for the GameCube. The reason I think it deserves this extra set is because the Battle Mode in Bomberman Generation is arguably the best Battle Mode in any Bomberman game, and because it also has a variety of different play modes that I haven’t seen in a Bomberman game before. And it also looks great, too. So enjoy these bonus screenshots!
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Bomberman Generation, GameCube
Bomberman Generation was developed and published by Hudson Soft – exclusively for the GameCube – in Japan in 2002. Vivendi/Majesco took care of publishing in the West.
Soul Blade, PlayStation
Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.
Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.