Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
Continue reading Total Eclipse 2: The Sphinx Jinx, ZX Spectrum
Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
Continue reading Total Eclipse 2: The Sphinx Jinx, ZX Spectrum
The ZX Spectrum version of Total Eclipse was the first version of the game released.
Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.
The 1994 sequel to StarTropics, Zoda’s Revenge again features the red-haired hero, Mike Jones, only this time he’s on a time-travelling adventure searching to find a series of puzzles shapes called “Tetrads”.
These Tetrads are actually a nod to Tetris, and in the Virtual Console re-release of StarTropics II their names have been changed to “Blocks”, probably to avoid any legal problems. But anyway, I digress…
StarTropics is an action adventure game released by Nintendo in 1990. It was developed in Japan, but was only ever intended for released in North America and Europe, which is kinda weird, but that was the plan all along apparently…
Heavy On The Magick is a side-scrolling adventure game published by Gargoyle Games in 1986. In some respects it is a relative of Tir Na Nog, Dun Darach and Marsport, although it plays somewhat differently.
Marsport is a futuristic adventure game in the style of Tir Na Nog and Dun Darach. It was published by Gargoyle Games in 1985.
Although it’s not related to the aforementioned two games in terms of characters or story, it is considered to be part of a trilogy with them, because they all share the same engine and gameplay features.
Dun Darach is the 1985 sequel (actually prequel) to Tir Na Nog, written by Greg Follis and Roy Carter and again featuring the expressive Cuchulainn – the long-haired man who is not afraid to walk around with his shirt off…
Snatcher is a cyberpunk graphic adventure game created by Hideo Koijima (and his team) and released by Konami for the Sega CD in 1988. It is held in high regard by those who’ve played it.
A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.
In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.
HeroQuest II: Legacy of Sorasil was developed and published by Gremlin Interactive in 1994. It is an isometric, level-grinding adventure based on the Milton Bradley board game, with simple, console-like controls and surprisingly absorbing gameplay.
Continue reading HeroQuest II: Legacy of Sorasil, Amiga CD32