Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Elite, Amiga

The 16-bit versions of Bell and Braben‘s classic space trading game, Elite, are a nice step up from their 8-bit counterparts.

The Amiga and Atari ST versions are faster and more colourful versions of Elite. Both were developed by Mr. Micro and published by Firebird in 1988.

Continue reading Elite, Amiga

Elite, MSX

The MSX version of the classic space trading game, Elite, was programmed by Mr. Micro and published by Firebird in 1987.

Continue reading Elite, MSX

Elite, PC

This is the original MS-DOS CGA version of Elite, written by Andrew Onions of Realtime Games and published by Firebird in 1987.

Not to be confused with the even better Elite Plus, which came later and is a different game entirely.

Continue reading Elite, PC

Elite, Apple II

The Apple II conversion of Elite is arguably the slowest and ugliest of all the versions available. And that – I think – is me being charitable to it…

Ian Bell himself programmed this conversion of Elite in 1986, so its authenticity cannot be called into question and I shouldn’t really mock it.

Continue reading Elite, Apple II

Elite, Amstrad CPC

The Amstrad CPC version of Elite (released in 1986) is a fine program – even though the play window is smaller than those seen in other versions.

Continue reading Elite, Amstrad CPC

Elite, ZX Spectrum

The ZX Spectrum version of Elite was developed by Torus and published by Firebird in 1985. There were 48K and 128K versions made available and both are excellent.

Continue reading Elite, ZX Spectrum

Elite, Commodore 64

Elite on the Commodore 64 is slow and flickery (just like the BBC original in fact) but at its core is a fantastic game that refuses to be ruined by the C64‘s limitations.

Continue reading Elite, Commodore 64

Normality, PC

A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.

In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.

Continue reading Normality, PC

Dragon Age: Origins, PC

Developed by BioWare and published by Electronic Arts in 2009, Dragon Age: Origins is a hardcore, third-person Role-Playing Game in the style of Knights of the Old Republic (also developed by BioWare), Vampire: the Masquerade – Redemption, and Neverwinter Nights.

Continue reading Dragon Age: Origins, PC

Liberation: Captive 2, Amiga CD32

Tony Crowther‘s 1993 sequel to the classic Captive, Liberation: Captive 2 is a first-person action/RPG where you control a team of robots trying to rescue prisoners by looking for clues to their whereabouts, and by following leads to their location.

Continue reading Liberation: Captive 2, Amiga CD32