Released in Japan only, Ordyne is a cute and colourful (and very Japanese) one or simultaneous two-player ‘bullet hell’ shooter that was developed and distributed by Namco in 1988.
Tag Archives: 1988
RoboCop, ZX Spectrum
The ZX Spectrum version of RoboCop – based on the 1987 film of the same name – was developed and published by Ocean Software in 1988, and was such a hit that it went on to become the top-selling Spectrum game of 1989, according to Gallup (the company that used to collate and publish the UK’s music and video game charts). The Spectrum version actually remained in the sales charts for over a year and half – it entered the charts in December of 1988 and was still in the top five in February of 1991, which is insane… THAT is what you call a “big hit“!
Magnetron, ZX Spectrum
Blade Warrior, ZX Spectrum
Codemasters‘ Blade Warrior is a late-era ZX Spectrum platform game that has just enough going for it that it’s still worth playing today. Maybe… Take a look and see what you think…
Operation Wolf, ZX Spectrum
The ZX Spectrum version of Taito‘s classic arcade shooter, Operation Wolf, was developed and published by Ocean Software in 1988.
Super Dragon Slayer, Commodore 64
Designed and programmed by John Ferrari, with music by Barry Leitch, Super Dragon Slayer is a platform shooter first published for the Commodore 64 by Codemasters in 1988. In many ways this game reminds me of the early days of C64 software, with unforgiving gameplay and instant death if you put a foot wrong. That said, this is still a pretty good game. Just a very difficult one.
Marble Madness, Apple IIgs
The Apple IIgs port of Marble Madness was coded by Will Harvey of Sandcastle for Electronic Arts and was first published in 1988.
Syvalion, Arcade
Released into arcades by Taito in 1988, Syvalion is a strange-but-interesting scrolling shooter in which you control a golden metal dragon (called “Mechadragon“) that must fight its way to the end of a series of mazes within a time limit. The dragon can breathe fire to destroy enemies and must pick up power-ups, or move quickly without firing, to keep its flame breath bar filled. At the end of each stage is a boss battle which you need to win to progress.
Castlevania II: Simon’s Quest, NES/Famicom
The second game in the Castlevania series, Castlevania II: Simon’s Quest, was originally released in Japan (as “Dracula II – Noroi no Fuuin“) for the Famicom Disk System in 1987, and in North America for the NES in 1988. Europe had to wait until 1990 for a release of the game.
Cabal, Arcade
Cabal is a third-person, war-based shooter developed by TAD Corporation and distributed into arcades by Taito in Japan, by Fabtek in North America and by Capcom in Europe, in 1988.