Tag Archives: strategy

Jeanne d’Arc, PSP

This interesting 2006 release is based loosely on the story of Joan of Arc and her struggles against the English occupation of France during The Hundred Year War of the 15th Century.

Jeanne d’Arc is a cutesy fantasy adventure with magic and tactical combat sections (in the style of Ogre Battle and Final Fantasy Tactics), developed by Japanese video game developer Level-5.

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Defender of the Crown II, Amiga CD32

Wow… Now this is something special… An enhanced version of Cinemaware‘s classic Defender of the Crown, with cool new sequences and graphics not seen in the original!

Defender of the Crown II was created by James D. Sachs in 1993 and is seemingly a bit of an ‘auteur piece’, since Sachs programmed it, made the graphics, and did the music himself. And – it has to be said – he did a brilliant job. Defender of the Crown II is arguably the best iteration of the original game and was clearly a labour of love for him.

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Defender of the Crown, Commodore 64

The Commodore 64 conversion of Defender of the Crown is a celebrated retro gaming classic. Apart from loading times, there’s little to fault about it.

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Rampart, Arcade

Atari Games1990 arcade game Rampart is a strange but compelling single-screen castle-building action game, with artillery-based shooting sections.

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The Sentinel, Atari ST

I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂

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SimCity, Super Nintendo

The 1991 Super Nintendo version of Will Wright‘s classic SimCity was developed by Nintendo themselves, so is somewhat different to previous versions. It’s actually one of the best versions of SimCity around.

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Archipelagos, Atari ST

Archipelagos came out on the Atari ST, Amiga, and for PC MS-DOS, and was developed by Astral Software in the UK and published by Logotron in 1989.

It is a strange first-person puzzle game where you must cleanse a series of islands of the ‘Blood of the Ancients’ by clicking on some obelisks.

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The Sentinel, Commodore 64

The Commodore 64 version of Geoff Crammond‘s The Sentinel (aka The Sentry) is just as good as the original BBC Micro version of the game, if not better – ie. it’s absolutely bloody brilliant.

Like a game of chess – but far scarier – The Sentinel is a game of strategy and cunning that is played-out on a mountainous chequerboard landscape that is overseen by the titular Sentinel.

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General Chaos, Megadrive/Genesis

General Chaos is a memorable multiplayer strategy/action game, developed by Game Refuge Inc. and published for the Sega Megadrive by Electronic Arts in 1993.

The game is basically a real-time, single-screen tactical action game, with two teams of soldiers fighting it out for overall domination. You can either take on the computer AI, or another person, and must capture your opponent’s base to win the game.

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Crystals of Arborea, Amiga

Trees, trees, and more trees! That’s what you get when you explore the ancient island kingdom of Arborea. And with a name like that it is no surprise.

Crystals of Arborea is a real-time, first-person, tile-based, party-driven RPG with combat, exploration, and day/night scenes where the colours cycle to give you a nice atmospheric setting.

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