Tag Archives: strategy

Ghostbusters, Commodore 64

David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.

The Commodore 64 version was the first one released.

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Herzog, MSX

This obscure Japanese action game is a prototype of one of the first ever real-time strategy games – Herzog Zwei on the Sega Megadrive – and it is also one of the best games you can play on an MSX.

Herzog was developed and published on disk for the MSX2 by Techno Soft (nee, Tecno Soft) in 1988.

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Stonkers, ZX Spectrum

This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.

It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.

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Populous II: Trials of the Olympian Gods, Amiga

Bullfrog Productions1991 sequel to Populous, Populous II: Trials of the Olympian Gods is a beautifully-crafted follow-up, retaining – and even improving on – the genius of the original.

I always rated Populous very highly, and Populous II is even better.

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SunDog: Frozen Legacy, Atari ST

Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.

I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.

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Defender of the Crown, Game Boy Advance

Cinemaware‘s classic Defender of the Crown was ported to the Game Boy Advance by Crawfish Interactive and published by Metro3D in 2002 and it is an excellent conversion.

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Advance Wars, Game Boy Advance

Advance Wars is turn-based tactical war game developed by Intelligent Systems and was first published in North America on September 10th 2001.

As everyone knows: the following day the world witnessed the horrific attacks on the World Trade Centre, and this tragic event resulted in the delay of Advance Wars being released to the rest of the world.

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Psytron, ZX Spectrum

Psytron is an early shoot ’em up released for the ZX Spectrum by Beyond Software, who published it in 1984.

It’s a futuristic “base defence” game in essence, with you playing through six different levels trying to fend off alien invaders on a 10-screen landscape – the “Betula 5 Installation”.

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Defender of the Crown, ZX Spectrum

A very good 1989 homebrew conversion of Cinemaware‘s classic Defender of the Crown, programmed by The Cat, from Hungary.

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Conqueror, Archimedes

Conqueror is a 1988 release from Superior Software, designed and programmed by Jonathan Griffiths. It’s a 3D tank game that was released as a sequel to Zarch – and it uses the same game engine.

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