Tag Archives: soundtrack

Soul Blade, PlayStation

Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.

Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.

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Bionic Commando, ZX Spectrum

Developed by Software Creations and published by GO! in 1988, this is the ZX Spectrum version of Capcom‘s classic arcade game, Bionic Commando. And it’s not bad, all considered.

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Super Bomberman 5, Super Nintendo

The final entry in the Super Bomberman series, Super Bomberman 5 was released in Japan only in 1997, and was developed and published by Hudson Soft. A partial fan translation into English is available, but for some reason it has not been fully completed (at the time of writing, at least).

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James Bond 007: Nightfire, Game Boy Advance

James Bond 007: Nightfire on the Game Boy Advance was developed by JV Games and published by Electronic Arts in 2003 (in North America), and 2004 (in Europe). It is a single-player only first-person shooter, in which you play as the fictional British spy, James Bond.

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Bomberman, PC Engine

The PC Engine version of Bomberman was where this famous video game series really began to take off. It features enhanced graphics, sound and gameplay, further refining Bomberman into the more familiar ‘modern’ incarnation that most games-players know and love. Bomberman was released in Japan in 1990; in North America, for the TurboGrafx-16, by NEC Technologies in 1991, and in Europe by Ubisoft in 1992.

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Action Biker, Atari 8-Bit

Mastertronic‘s Action Biker was a well-known budget hit on the Commodore 64, and it was also released for Atari 8-bit home computers, in 1985. Both the C64 and Atari versions were bundled together as a dual release.

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OutRunners, Arcade

OutRunners is the 1993 sequel to the classic driving game, Out Run. It is specifically designed for two player head-to-head gameplay, which is why the game renders two screens – side by side – by default. For the purposes of this article, though, I’m showing just a single screen, because it looks better.

With enough machines, OutRunners could accommodate up to eight players racing against each other at the same time. An online version of the game was also released, allowing players to race each other over the internet, which was revolutionary for the time.

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Total Eclipse, 3DO

Developed and published by Crystal Dynamics for the 3DO in 1994, Total Eclipse is a third-person space shooter with impressive graphics (for the time), but two major flaws…

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Halloween, Atari 2600

Halloween on the Atari 2600 is another “classic” horror movie license [that was sarcasm, by the way], developed by VSS, Inc. and published by Wizard Video Games in 1983. It is based on John Carpenter‘s classic 1978 film of the same name, and in it you play as a babysitter, trying to save children from the unstoppable murderer, Michael Myers.

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