Tag Archives: sequel

RoboCop 3, ZX Spectrum

The third RoboCop game for the Spectrum was developed by Probe Software and published by Ocean in 1992. It is based on the film of the same name, and is unfortunately not in the same league as RoboCops one and two… Just like the film itself.

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RoboCop 2, ZX Spectrum

Based on Irvin Kirshner‘s underrated 1990 sequel to RoboCop, in RoboCop 2 you once again take the role of the cyborg cop of the future in order to uphold the law and protect the innocent. RoboCop 2 was developed and published by Ocean Software and released soon after the film came out.

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Castlevania: Portrait of Ruin, Nintendo DS

Castlevania: Portrait of Ruin was the second Castlevania game released for the Nintendo DS and was released by Konami in 2006. Portrait of Ruin is set in 1944, before the end of the Second World War, and Dracula‘s castle has appeared in man’s darkest hour, to push humanity over the brink into ruin.

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Castlevania: Dawn of Sorrow, Nintendo DS

Castlevania: Dawn of Sorrow was the first Castlevania game released for the Nintendo DS and was released by Konami in 2005. It is a direct sequel to Aria of Sorrow on the Game Boy Advance and continues the story of that game.

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Rainbow Islands, NES/Famicom

The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.

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Another Bible, Super Game Boy

Another Bible is the fourth game in the Megami TenseiLast Bible‘ spin-off series and was originally released for the original Game Boy, in Japan only, in 1995. An English fan translation, by Aeon Genesis, was released in 2002 and the game is also Super Game Boy compatible, so that’s the version I’m showing here.

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Re-Bounder, Commodore 64

Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.

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Rainbow Islands, Commodore 64

The Commodore 64 port of Taito‘s classic Rainbow Islands was developed by Graftgold and first released by Ocean Software in 1990, and – gosh-darn it – it is a fantastic port of the arcade game!

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Super Chase HQ, Game Boy

Super Chase HQ is the second version of Taito‘s classic arcade driving game, Chase HQ, that was released for the original Nintendo Game Boy. It was first released in 1994, and you’d expect it to be much better than the disappointing first Game Boy Chase HQ, which came out in 1990, but…

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Croc 2, PlayStation

First released for the Sony PlayStation in 1999, and is the sequel to the smash hit Croc: Legend of the Gobbos, Croc 2 is a 3D platform game developed by Argonaut Software and published by Fox Interactive.

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