Tag Archives: sequel

Resident Evil 5, PC

The first in the Resident Evil series to feature simultaneous cooperative play, Resident Evil 5 (2009) is a somewhat strange (but interesting) instalment that takes place in Africa.

This time you’re up against a virus, a corrupt corporation, local ‘zombie’ thugs, and black magic and superstition as well. All in broad daylight too, as the first part of the game seems to take every opportunity to kick you outdoors into the blazing sunshine (as though the developers were insisting that this episode would all be set outdoors, because we’d all been sat indoors playing games for too long in the dark).

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Resident Evil 4, PC

The high-def Windows version of Resident Evil 4 looks a bit sharper than the GameCube original, but is essentially still the same great game.

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Resident Evil 4, GameCube

Resident Evil 4 – THE standout survival horror game of the Noughties – was released exclusively by Capcom on the Nintendo GameCube in 2005, and it immediately became a critical and commercial smash hit. For all the right reasons.

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Resident Evil 3: Nemesis, PlayStation

The sequel to the great Resident Evil 2 is a great continuation of the survival horror series, this time with you playing as Jill Valentine, and fighting against a persistent superboss who jumps into the story at certain points to give you a pasting.

Or – if you give it a pasting back – you get a reward.

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Resident Evil 2, PlayStation

Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.

Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.

And the actions of one character in the game have an effect on what the second character experiences in their game later.

This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.

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Spindizzy Worlds, Atari ST

The Atari ST version of Spindizzy is arguably the best one around.

Spindizzy Worlds, which appeared on Atari ST, Amiga and Super Nintendo in 1990 – is a more compartmentalised reworking of the original Spindizzy, with branching levels and puzzles and gem-collecting in a challenging isometric world. Well, various worlds. All themed in a particular graphical style, and each with its own set of individual problems.

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Chuckie Egg 2, ZX Spectrum

Chuckie Egg 2 is to Chuckie Egg what Jet Set Willy is to Manic Miner – it’s a platform game adventure with screens that can be re-visited, and routes that can be planned and executed, with some deft mapping and jumping.

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Paradroid ’90, Amiga

Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.

Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.

This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.

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Etrian Odyssey III: The Drowned City, Nintendo DS [Part 2]

I want to post some more grabs from Etrian Odyssey III: The Drowned City on the Nintendo DS. Because it really is one of the best RPGs of all time, and because I can’t recommend you play it highly enough.

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Pitstop II, Commodore 64

It might be considered primitive by today’s standards, but back in 1984 when Pitstop II was first released, it really raised the bar for arcade-style racing games. That is: racing games that are fun to play, rather than being as realistic as possible.

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