The Atari ST version of Spindizzy is arguably the best one around.
Spindizzy Worlds, which appeared on Atari ST, Amiga and Super Nintendo in 1990 – is a more compartmentalised reworking of the original Spindizzy, with branching levels and puzzles and gem-collecting in a challenging isometric world. Well, various worlds. All themed in a particular graphical style, and each with its own set of individual problems.
As in the first Spindizzy: in Spindizzy Worlds you control a spinning top-like robotic device called GERALD (meaning: Geographical Environmental Reconnaissance And Land-mapping Device) and must make your way carefully through the landscape, without dropping off the edge (which loses you time), without being killed by any meanies, and within the time limit. It’s easier said than done, but Spindizzy Worlds is an interesting challenge nonetheless.