The Sega Saturn version of Team 17‘s classic Worms is pretty much identical to the PlayStation version, which is great because that makes it a special game. It makes it a brilliant party game for up to four players.
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Albert Odyssey: Legend of Eldean, Sega Saturn
Albert Odyssey: Legend of Eldean was developed exclusively for the Sega Saturn by Sunsoft and first released in 1996 in Japan. A brilliant English language translation, by Working Designs, was released in North America in 1997 (actually the first Albert Odyssey title ever to be translated into English).
Albert Odyssey is a quintessential Japanese turn-based RPG, full of weapons, armour, spells, magic and combat, actually laugh-out-loud, funny humour, and imaginative boss battles and encounters.
Continue reading Albert Odyssey: Legend of Eldean, Sega Saturn
The Legend of Oasis, Sega Saturn
The Legend of Oasis is the Saturn-exclusive sequel (and prequel) to Beyond Oasis on the Megadrive/Genesis. It’s also known as “The Story of Thor 2” in some territories. The game was developed by Ancient and published by Sega in 1996.
Nobby the Aardvark, Commodore 64
Nobby the Aardvark was the final Commodore 64 release for Thalamus – a company that made its name on the system – way back in 1993. It’s a fun platform/maze game with an energetic lead character and was developed by Genesis Software, with Thalamus producing.
Heatseeker, Commodore 64
Heatseeker is a weird platform action game, written by Paul O’Malley and published for the Commodore 64 by Thalamus in 1990. It’s probably one of the strangest games I’ve ever played, and it has to be said that the game does suffer a little because of that. It’s so unconventional as to be borderline playable.
Snare, Commodore 64
Snare is a game show of the future where the contestant puts their life at risk trying to crack the secrets of a deadly maze inside the temporal cavity of a dead billionaire’s garden. The game was written by Rob Stevens and was first published by Thalamus in 1989.
Hawkeye, Commodore 64
Hawkeye is a scrolling run-and-gun platform shooter developed by Boys Without Brains and published by Thalamus for the Commodore 64 in 1988. It is considered to be one of the best C64 releases of all-time, with simple gameplay, attractive graphics, and memorable music by Jeroen Tel.
Beach Head, Apple II
The Apple II conversion of Bruce Carver‘s classic Beach Head was coded by Bryan Brandenburg of Sculptured Software Inc. and first published by Access in 1985, two years after the originals were released.
Beach Head, Atari 8-bit
The Atari 8-bit version of Bruce Carver‘s classic Beach Head came out simultaneously with the Commodore 64 version, so both are considered “the originals”, although this version was co-coded by Kevin Homer so technically could be considered a conversion.
The Kung Fu, PC Engine
This impressive-looking fighting game – also known as China Warrior in North America and (informally) “Drunken Master” by some – was the first game ever released for the PC Engine. It was developed by Hudson Soft and first published in 1987 by NEC.