Tag Archives: scrolling

Snare, Commodore 64

Snare is a game show of the future where the contestant puts their life at risk trying to crack the secrets of a deadly maze inside the temporal cavity of a dead billionaire’s garden. The game was written by Rob Stevens and was first published by Thalamus in 1989.

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Hawkeye, Commodore 64

Hawkeye is a scrolling run-and-gun platform shooter developed by Boys Without Brains and published by Thalamus for the Commodore 64 in 1988. It is considered to be one of the best C64 releases of all-time, with simple gameplay, attractive graphics, and memorable music by Jeroen Tel.

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Beach Head, Apple II

The Apple II conversion of Bruce Carver‘s classic Beach Head was coded by Bryan Brandenburg of Sculptured Software Inc. and first published by Access in 1985, two years after the originals were released.

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Beach Head, Atari 8-bit

The Atari 8-bit version of Bruce Carver‘s classic Beach Head came out simultaneously with the Commodore 64 version, so both are considered “the originals”, although this version was co-coded by Kevin Homer so technically could be considered a conversion.

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The Kung Fu, PC Engine

This impressive-looking fighting game – also known as China Warrior in North America and (informally) “Drunken Master” by some – was the first game ever released for the PC Engine. It was developed by Hudson Soft and first published in 1987 by NEC.

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Shining Soul II, Game Boy Advance

The sequel to Shining SoulShining Soul II – was once again developed by Nextech and Grasshopper Manufacture and was first released for the Game Boy Advance in 2003. It’s another real time RPG, only this time it’s more detailed and challenging than the previous game.

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Shining Soul, Game Boy Advance

Shining Soul is an isometric RPG with real time combat, developed by Nextech and Grasshopper Manufacture and published by Sega in Japan and Europe and Atlus in North America. It was first released for the Game Boy Advance in 2002.

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Devil’s Crush, PC Engine

Devil’s Crush is the sequel to the classic console pinball game Alien Crush, developed by Compile and first published for the PC Engine in 1990 by NAXAT Soft in Japan (as Devil Crash), NEC in North America, and Tengen in the UK. It is the second game in the Crush Pinball series.

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Bionic Commando: Elite Forces, Game Boy Color

Developed by an American company, called Nintendo Software Technology, Bionic Commando: Elite Forces is the only game in the Bionic Commando series to be developed and published by Nintendo (and not the franchise owner, Capcom). It first came out – exclusively for the Game Boy Color – in the year 2000, and is a sequel to Bionic Commando on the Game Boy.

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Benefactor, Amiga CD32

Benefactor is an unusual platform/puzzle game developed for the Amiga by Swedish team Digital Illusions CE and published in 1994 by Psygnosis. It could be described as a “miniature Flashback“, because it has similar game mechanics to that game, but tinier graphics.

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