Tag Archives: platform game

BurgerTime Deluxe, Game Boy

BurgerTime Deluxe is an enhanced remake of the classic 1982 arcade game, BurgerTime, released exclusively for the original Game Boy. It was developed and published by Data East in 1991.

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Knight Lore MSX2 Remake, MSX

This 2009 MSX2 remake of the classic Knight Lore was created by Manuel Pazos and Daniel Celemin of Retroworks, and it is a fun addition to the ever-growing number of Ultimate remakes on the internet. The same guys who made this also made the MSX2 remake of Alien 8, which I quite liked.

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Joust 2: Survival of the Fittest, Arcade

Joust 2: Survival of the Fittest is the sequel to the arcade classic, Joust, and was developed and manufactured by Williams Electronics in 1986. John Newcomer was again the lead designer of the game.

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Marvel Land, Megadrive/Genesis

This Megadrive/Genesis port of the Namco arcade game, Marvel Land, is a reasonably close conversion of the relatively obscure scrolling platform game from 1990. This home console version was first released in 1991.

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Crime City, Arcade

Taito‘s Crime City in an obscure run-and-gun arcade game, first released in 1989. It is part of the Chase HQ series, and the two playable characters – Tony Gibson and Raymond Brody – are the same leads as in the first Chase HQ. You can play either alone, or two players can play the game simultaneously, cooperatively.

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Crash Bandicoot, PlayStation

Crash Bandicoot is a cartoon-style 3D platform game in which you control a bright orange marsupial, called ‘Crash‘, who can spin to break crates and defeat enemies, and can also jump. The game was developed by Naughty Dog for Universal Interactive Studios and published exclusively for the PlayStation by Sony in 1996. It’s also the first game in the Crash Bandicoot series.

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Clockwork Knight 2, Sega Saturn

Developed and published by Sega in 1995, Clockwork Knight 2 (aka Pepperouchau’s Adventure) is the sequel to Clockwork Knight, which was released the previous year. It’s a Saturn exclusive platform game with gameplay similar to its predecessor, but with a number of changes and additions.

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Chiller, ZX Spectrum

The 1985 ZX Spectrum version of Mastertronic‘s Chiller was coded by Richard Wright, and is pretty much the same as the original C64 version, except that it doesn’t have any music (which was probably a good thing, from a legal standpoint), and the graphics are even worse.

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Chiller, Commodore 64

Chiller is a simple platform game set over five different screens, and the aim is to rescue your girlfriend who is located in a haunted house at the end of the game. You jump around and collect ‘magic crosses’ to transition to the next screen. An energy bar indicates the player’s health. Touching enemies, or red mushrooms, depletes health, and collecting pink mushrooms increases it. If the bar reaches zero it’s game over – you only have one life.

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