Tag Archives: pioneering

Star Wars: The Empire Strikes Back, Intellivision

The Empire Strikes Back, by Parker Brothers, was the first ever licensed Star Wars video game. It was initially released in 1982 on the Atari 2600, then followed in 1983 on the Intellivision.

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Advanced Dungeons & Dragons: Treasure of Tarmin, Intellivision

An early, proto RPG based on the TSR AD&D universe, released for the Intellivision in 1983. It’s actually a sequel to the previous Intellivision AD&D game: Cloudy Mountain.

Treasure of Tarmin is one of my all-time favourite Intellivision games; it’s like an early prototype version of Dungeon Master, with crude graphics and minimal sound. That said: playing Treasure of Tarmin is a great experience if you learn how to play it properly. Reading the manual helps. As does configuring the controls correctly.

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B-17 Bomber, Intellivision

B-17 Bomber is a very early – but really rather excellent – WWII bomber simulation, released for the Intellivision in 1982.

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The NewZealand Story, Arcade

Taito‘s 1988 arcade release, The NewZealand Story, is a super-cute platform game featuring a kiwi called Tiki, who is on a rescue mission to save his friends who have been kidnapped by a Leopard Seal. Tiki can jump and shoot arrows from his bow (as kiwis do), as well as commandeer various different floating or flying vehicles to get around in.

The NewZealand Story was an instant hit with gamers and is still much loved today.

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Stormbringer, ZX Spectrum

The fourth and final Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1987.

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Spellbound, ZX Spectrum

The second Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1985.

The screenshots shown here are from the enhanced 128K version, released in 1986.

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Finders Keepers, ZX Spectrum

The first Magic Knight game by David Jones, released by Mastertronic at the budget price of £1.99 in 1985.

Finders Keepers is much more of a platform/maze game than the other games in the Magic Knight series, which are all menu-driven graphical adventures. This one is much more straightforward.

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BurgerTime, Arcade

BurgerTime is a classic Data East arcade game from the early 1980s – 1982 to be precise – and it is one that is held in high respect, probably for its high level of difficulty (arcade games that are generally considered to be ‘hard to master’ are often quite revered).

On the face of it, BurgerTime looks quite simple, and it is – simple to understand, that is. Not to beat.

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