Tag Archives: atmospheric

Usagi Yojimbo, Commodore 64

Also known by its more long-winded name: Samurai Warrior: The Battles of Usagi Yojimbo, this elegant fighting game was developed by Beam Software and first published by Firebird in 1988. Programming was by Doug Palmer; script was by Paul Kidd; graphics by Russel Comte, and music by Neil Brennan.

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Total Eclipse 2: The Sphinx Jinx, Commodore 64

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Total Eclipse, Commodore 64

Major DevelopmentsTotal Eclipse was released for the Commodore 64 by Incentive Software in 1988.

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Dark Souls, PlayStation 3

Considered by many to be a masterpiece of video game design, Dark Souls is an action-based fantasy role-playing game, and was developed by From Software and first published by Namco Bandai Games in 2011.

Dark Souls was so successful, in fact, that it created a succession of similar games, called ‘Souls-likes‘. Not many games can claim to have created a whole sub-genre on its own, but this game did.

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Carrion, PC

Carrion is a ‘reverse’ horror game, meaning that it puts you in the position of creating the horror, as a ‘monster’, killing humans. The humans, though, don’t seem like they’re up to much good, so MUST DIE AT YOUR HANDS… Or: your tentacles…

Carrion was developed by Phobia Game Studio and published by Devolver Digital, first releasing in July of 2020.

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Fallout: London, PC [Part 7 – Rabbit and Pork]

Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.

Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.

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Fallout: London, PC [Part 6 – Tributes and References]

The magic sprinkled over the top of Fallout: London, I would say, are the many historic and cultural tributes and references, and other fine details, that have been woven into the game by the skills and dedication of the developers.

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Fallout: London, PC [Part 5 – A Cultural Classic]

Initially, when I first saw the launch video for Fallout: London, I was sceptical about how good the voice acting would be in the game. I heard what sounded like a fake cockney accent and cringed… Thankfully, though, that first impression wasn’t correct, and I’m glad to report that the majority of the accents, and the voice acting, in Fallout: London, are absolutely spot-on.

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Fallout: London, PC [Part 4 – Why It’s Great]

Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…

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Fallout: London, PC [Part 3 – The Storyline]

The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.

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