The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…
Continue reading Fallout: London, PC [Part 2 – Avoiding the Bugs]
Created by Team FOLON, with the backing of gog.com, Fallout: London is a free total conversion for Fallout 4, turning the English capital city into a post-apocalyptic hellscape, with various different factions warring against each other.
The entire single-player campaign – the whole game, in fact – has been modified to give you a new storyline to play through, plus loads of other extras that accent the very Britishness of it all. The mod satirises British history, culture, and British manufacturing and consumerism, and has countless unique items and locations to discover while exploring.
Continue reading Fallout: London, PC [Part 1 – No Swimming in the River Thames]
Released in 1999, this is the sequel to Legend of the River King and is another JRPG twinned with a fishing game. It is more detailed and refined than its predecessor and is by far the better game of the two. It was developed by Victor Interactive Software and published exclusively for the Game Boy Color by Natsume.
Developed by TOSE Co., Ltd. and published by Victor Interactive Software in Japan and Natsume in North America and Europe, Legend of the River King is a JRPG that is based around the sport/pastime of fishing. It was initially released for the Game Boy in 1997, and the Game Boy Color version (which is Super Game Boy enhanced) came out in 1999.
The Game Boy Color port of Croc 2 is a 2D version of the PlayStation sequel that was developed by Natsume and published by THQ in 2001.
The ZX Spectrum version of Taito‘s The NewZealand Story was programmed by Gerald Weatherup of Choice, and was published by Ocean Software in 1989. And it is a decent port of the cute and colourful arcade game – except without the colour…
Based on the 1988 Ron Howard film of the same name, Willow is an adventure/RPG that was developed and published by Capcom in 1989. It has nothing in common with the arcade game, called Willow, which was released by Capcom the same year.
Vixen, by Martech, was released for a number of 8 and 16-bit home computer platforms in 1988, and it proved to be somewhat controversial. Mainly because the game used glamour model Corinne Russell as both reference for the lead character, and to plaster all over the packaging and marketing for the game, which upset a lot of vocal, prudish people in the UK, leading to calls for it to be banned. Retailer Boots even refused to stock the game unless Martech changed the game’s packaging…
The 1991 PC Engine/TurboGrafx-16 version of Gremlin Graphics‘ classic Monty Mole game is a rare treat: it’s a British-developed PC Engine game, and an alright one at that. And, believe it or not, but the PC Engine version of the game is the one that’s currently available on Steam and GOG.com.