Tag Archives: Amiga

Defender of the Crown II, Amiga CD32

Wow… Now this is something special… An enhanced version of Cinemaware‘s classic Defender of the Crown, with cool new sequences and graphics not seen in the original!

Defender of the Crown II was created by James D. Sachs in 1993 and is seemingly a bit of an ‘auteur piece’, since Sachs programmed it, made the graphics, and did the music himself. And – it has to be said – he did a brilliant job. Defender of the Crown II is arguably the best iteration of the original game and was clearly a labour of love for him.

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Alfred Chicken, Amiga CD32

Cute, colourful, and a lot of fun, Alfred Chicken is a scrolling platform game developed by Twilight and published by Mindscape in 1993.

The game starts out easy, but by the third level you’ll be tested by more challenging puzzles and trickery. Alfred Chicken is not quite a kid’s game, even if it looks like one.

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Amiga CD32 Special

The CD32 is a CD-ROM-based console that is basically a high-end Amiga contained within a small, grey box. It can do pretty much everything an Amiga can do, but with a few built-in extras, such as Red Book Audio (CD quality sound, streamed from the disc), CDTV compatibility, and backwards compatibility with older, 9-pin D-Sub (Atari-style) controllers of the ’80s and ’90s (including Sega Megadrive pads and existing Amiga mice and paddles).

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Heimdall, Amiga

Heimdall is an isometric adventure game developed by The 8th Day and published by Core Design in 1991.

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Captive, Amiga

Captive is a classic Tony Crowther game, published by Mindscape in 1990. It is a futuristic, first-person RPG/action game in the style of Dungeon Master.

At first I didn’t really much like the game – I thought the graphics were dated and garish and the controls finicky – BUT… after a bit more reading/research I managed to get a foothold in the game and I really started to enjoy it.

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Tony Crowther Week

Born in Sheffield in 1965, Antony Crowther is a prolific and highly-regarded British video games designer/programmer who has had success across a number of different platforms.

Crowther is particularly well known for his Commodore 64 games, although he has worked on pretty much every gaming system known to man. He still designs and programs games to this day.

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Castle Master II: The Crypt, Amiga

A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.

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Castle Master, Amiga

The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Domark in 1990.

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Total Eclipse, Amiga

The third Freescape game, Total Eclipse, was released on 8-bit home computers first (ZX Spectrum, C64 and Amstrad CPC), and later appeared on 16-bit machines, including this excellent Amiga conversion, published by Domark in 1989.

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Xenon 2: Megablast, Amiga

This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.

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