Rolling Bird is a modern tribute to the classic arcade game Rolling Thunder.
Graphically it looks a bit like an NES game, or an old arcade game. The colours are bold and the animation simple, but still excellent.
Rolling Bird is a modern tribute to the classic arcade game Rolling Thunder.
Graphically it looks a bit like an NES game, or an old arcade game. The colours are bold and the animation simple, but still excellent.
Rolling Thunder 3 is a Sega Megadrive/Genesis exclusive. It was developed by Now Production and published by Namco in 1993. It did not appear in arcades, like its predecessors did.
Rolling Thunder 2 continues on from the classic Rolling Thunder: it’s secret agent “Albatross” against the sinister agents of “Geldra”, except this time you can play the game as the rescued Leila (from the first game) from the outset. Or, you can play two-player cooperatively with a friend, which you definitely couldn’t do in the original.
Rolling Thunder is a side-scrolling arcade action game, developed and manufactured by Namco in 1986.
You take control of Codename “Albatross” – a highly-agile secret agent and a member of the “Rolling Thunder” espionage unit. Your mission is to rescue your partner, Leila Blitz, from a secret society called “Geldra”, and who are holding her against her will somewhere in New York City.
I have to admit that, in spite of the slightly wonky graphics/cut scenes, I have a real soft spot for Gremlin Interactive‘s 1997 PC MS-DOS release, Realms of the Haunting. Mostly because I was lucky and got to visit Gremlin‘s offices in Sheffield to see the game in production, and to talk to the people who were making it. I drove all the way from Bournemouth – where I worked as a video games magazine editor – and spent an entire day there to preview the game for PC Power magazine.
This pioneering Japanese RPG was first released in 2007 and paved the way for one of the greatest series in the history of level-grinders… The Etrian Odyssey series.
Number three is my favourite, but one and two are excellent too (see also the Nintendo 3DS fourth instalment), and all follow the same credo. Which is: to base a game around exploration, mapping, and turn-based combat. And to make the party system flexible, so that adventurers can take out different parties and experiment with character skills.
Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.
Back in 1984 Spy vs. Spy was a revelation. It was – and still is – a shining example of two-player versus gaming. Two spies, each searching for the secret plans, and each laying traps in order to stop the other – it tended to bring out the devious side (and the trash talk) of anyone who played it. Myself included. Many hours were spent playing this game against my brother back in the mid Eighties, and Spy vs. Spy quickly became a cult favourite for myself, and for many other Commodore 64 owners.
The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?
This 1987 sequel to the pioneering Saboteur is so much bigger in scope than its predecessor, but retains much of what made it good in the first place.