Tag Archives: 8-bit

The Addams Family, Sega Master System

The Sega Master System version of The Addams Family is very good. It features an interesting player character in Gomez, in this one wearing a blue suit, who can jump and climb through a complex set of levels in order to rescue his other family members.

All the while holding his hand, distinctively, in his jacket pocket…

Continue reading The Addams Family, Sega Master System →

Ranarama, Amstrad CPC

The Amstrad version of Steve Turner‘s Ranarama is every bit as good as the Spectrum original, although it is probably fair to say that it isn’t quite as colourful. It still looks good, though. And – even more importantly – it plays just as good, if not better, than the original.

Continue reading Ranarama, Amstrad CPC →

Batty, Amstrad CPC

The Amstrad version of Batty was written by Mark Crane and first published by Hit-Pak in 1987. My initial thoughts were that it was poor, in comparison to the Spectrum and C64 versions, but extended play did convince me that it was better than first impressions led me to believe.

Continue reading Batty, Amstrad CPC →

Batty, Commodore 64

First published by Hit-Pak (the ‘budget’ label of Elite Systems) in 1988, the C64 version of the classic bat-and-ball action game, Batty, is more or less the same as the ZX Spectrum original, but with chunkier graphics. And, like the original, it is an excellent Breakout/Arkanoid clone.

Continue reading Batty, Commodore 64 →

Batty, ZX Spectrum

Written by Mark Crane and first published by Hit-Pak (the budget label of Elite Systems) in 1987, Batty is a clone of the games Breakout, and Arkanoid, but with a few of its own unique features.

The game was a minor hit on the ZX Spectrum and was also released for the Amstrad CPC and Commodore 64.

Continue reading Batty, ZX Spectrum →

Pastfinder, MSX

I would have to say that David Lubar‘s Pastfinder is one of my favourite games of all-time. Not only does it have an interesting player craft, but there’s also a compelling game buried within this seemingly impenetrable shooter.

Continue reading Pastfinder, MSX →

Spindizzy, ZX Spectrum

Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.

Continue reading Spindizzy, ZX Spectrum →

Wee Ninja, Atari 8-bit

Wee Ninja is a homebrew scrolling platform game for Atari 8-bit home computers (with 32K of RAM). It was written by Paul Lay and first released by Playsoft in June 2025, to rapturous applause.

Continue reading Wee Ninja, Atari 8-bit →

Go-Go BunnyGun, ZX Spectrum

Written by Jason J. Railton and first released in 2026, Go-Go BunnyGun is a side-scrolling shooter on the ZX Spectrum that features a bunny girl on a rocket, flying through space. With smooth, colourful graphics and compelling gameplay, Go-Go BunnyGun is another great “Modern Retro” release.

Continue reading Go-Go BunnyGun, ZX Spectrum →

The Dark Knight: Shadow of Madness, Amstrad CPC

This excellent Spanish homebrew game is a well-produced platform/action adventure, starring a titchy version of DC Comics‘ Batman (aka The Dark Knight). It plays really well, looks great and is a challenge worth undertaking.

Continue reading The Dark Knight: Shadow of Madness, Amstrad CPC →