Designed by British strategy game design expert Julian Gollop, Rebelstar: Tactical Command is a highly engrossing turn-based isometric war game
Continue reading Rebelstar: Tactical Command, Game Boy Advance
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Designed by British strategy game design expert Julian Gollop, Rebelstar: Tactical Command is a highly engrossing turn-based isometric war game
Continue reading Rebelstar: Tactical Command, Game Boy Advance
Released exclusively in Japan by Sky Think Systems in February 1997, Harmful Park is an amazing side-scrolling shooter with a bizarre Japanese flavour.
The original four-player multiplayer arcade game of Gauntlet is a worthy party game for any retro gaming occasion. Stick it on, and watch everyone get sucked into it. With unlimited credits, you need never die. 🙂
The ZX Spectrum Loading Screens on all the early Ultimate Play The Games titles are so beautiful that I can’t resist running them again. Any excuse. They are wonderful pixel art from a bygone age of game-making.
Continue reading Ultimate Play The Game Loading Screens, ZX Spectrum
Bug Byte’s 1984 release Turmoil is fun platform game where you play a mechanic (called Mick The Mechanic), who is frantically trying to put oil into cars, to be able to drive them to the next level, all the while being chased by sword-wielding Arabian Guards.
A brilliant Megadrive/Genesis Wonder Boy game mixing platform and RPG level-grinding elements.
Continue reading Wonder Boy in Monster World, Megadrive/Genesis
This innovative 1983 ZX Spectrum game was one of the very first to use isometric 3D graphics.
Qix was always a great arcade game, but turning the idea into an adventure for the Game Boy Colour was a stroke of genius for Taito.
Julian Gollop and his co-developers made this cross between his Rebelstar games, and his Chaos fantasy game, way back in 1990.
Knight Lore by Ultimate Play The Game, first released for the ZX Spectrum in 1984, changed the way games were viewed, and played at the time.