OutRun 2 SP on the PlayStation 2 is a conversion of the updated arcade game from Sega. It was developed by Sega in cooperation with UK-based Sumo Digital and was released in Japan only in 2004. Note, though, that a version of OutRun 2 SP was released in the West as part of a different game…
Tag Archives: 2004
GoldenEye: Rogue Agent, GameCube
Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.
Need For Speed: Underground 2, GameCube
The sequel to Need For Speed: Underground, and the second Need For Speed game (of four) released for the GameCube, Need For Speed: Underground 2 is a bit of a curveball in the series and is significantly different to the first game. It was developed by “EA Black Box” and first published by EA Games in 2004.
Metroid Prime 2: Echoes (Multiplayer), GameCube
This is a separate set of Metroid Prime 2: Echoes grabs (to the set showing the single-player campaign that I posted earlier); these are of the multiplayer side of the game, which is not shown very often.
Continue reading Metroid Prime 2: Echoes (Multiplayer), GameCube
Metroid Prime 2: Echoes, GameCube
Developed by Retro Studios in collaboration with Nintendo, Metroid Prime 2: Echoes is the sequel to the classic Metroid Prime. It was first released in 2004 – to rave reviews – and it remains one of the best games ever made for the Nintendo GameCube.
Mario Power Tennis, GameCube
Mario Power Tennis is another brilliant cooperative development release from Camelot Software Planning and Nintendo, and it was released exclusively for the GameCube in 2004.
Serious Sam Advance, Game Boy Advance
Serious Sam Advance is a handheld version of Croteam‘s infamous first-person shooter, Serious Sam: The First Encounter. It was developed by Climax Entertainment and published by Global Star (a subsidiary of Take-Two Interactive) in 2004.
Wade Hixton’s Counter Punch, Game Boy Advance
Wade Hixton’s Counter Punch is a single-player boxing game developed by Inferno Games and Engine Software, and published by Destination Software, exclusively for the Game Boy Advance, in 2004.
The game takes a satirical, cartoony approach to the subject, with colourful, well-drawn characters and opponents, and humorous situations and dialogue.
Continue reading Wade Hixton’s Counter Punch, Game Boy Advance
Fire Emblem: The Sacred Stones, Game Boy Advance
Fire Emblem: The Sacred Stones is a tactical Role-Playing Game, developed by Intelligent Systems and first published by Nintendo for the Game Boy Advance in 2004. It is the eighth entry in the Fire Emblem series and the second to be released outside of Japan.
Continue reading Fire Emblem: The Sacred Stones, Game Boy Advance
Katamari Damacy, PlayStation 2
Katamari Damacy – meaning “clump spirit” – is a third-person action game that involves rolling-up items onto a ball called a ‘Katamari‘. You play as ‘The Prince‘ – a small, green boy who is the son of ‘The King of All Cosmos‘ and who pushes the Katamari around the landscape, making items stick to it, which in turn makes it grow in size. The aim of the game is roll-up a Katamari of a certain size in each of the game’s various levels.