This 2003 remake of Namco‘s SNES classic Tales of Phantasia was the first time the game had been officially translated into English.
While much of the game remains the same, there are a few differences.
Video gaming systems.
This 2003 remake of Namco‘s SNES classic Tales of Phantasia was the first time the game had been officially translated into English.
While much of the game remains the same, there are a few differences.
Tales of Phantasia is an RPG developed by Wolf Team, and first published for the Super Nintendo by Namco in 1995. As JRPGs go, it is quite memorable.
Dragon Quest VI: Realms of Revelation was developed by Heartbeat for Enix and released for the Super Nintendo in 1995 in Japan. It is the sixth instalment in the Dragon Quest series, if you aren’t familiar with Roman numerals.
First released in 1992 by Enix, Dragon Quest V (five – or, to give the game its full title: Dragon Quest V: Hand of the Heavenly Bride) is another fun-to-play JRPG that is simple but engaging, and also contains enough detail and surprises to feel worthwhile.
It was the first Dragon Quest game released for the Super Nintendo and sold over three million copies in Japan.
Like its successor, Dragon Quest VI, it wasn’t officially released in the West until decades later, but English fan translation patches for the game do exist and that is what I’m showing here.
This is the first game in the Lufia series – developed by Neverland and published by Taito in 1993 for the Super Nintendo.
Lufia and the Fortress of Doom is a cute and colourful Japanese Role-Playing game with Zelda-style presentation and turn-based combat.
Continue reading Lufia and the Fortress of Doom, Super Nintendo
Hang-On is a superfast motorbike racing game developed by Yu Suzuki (and his team) for Sega and released into arcades in 1985 – a year before the seminal Out Run.
I have to admit that, in spite of the slightly wonky graphics/cut scenes, I have a real soft spot for Gremlin Interactive‘s 1997 PC MS-DOS release, Realms of the Haunting. Mostly because I was lucky and got to visit Gremlin‘s offices in Sheffield to see the game in production, and to talk to the people who were making it. I drove all the way from Bournemouth – where I worked as a video games magazine editor – and spent an entire day there to preview the game for PC Power magazine.
As Final Fantasy Legend games go this third instalment in the series is a little weird. It plays just as good as the previous two games (maybe even better because it has the advantage of refinement), but the way it’s presented is somewhat strange.
Final Fantasy VI Advance was released in Japan in 2006, and 2007 in English language territories. It’s a remake of the Super Nintendo original, developed by a Japanese company called Tose.
Final Fantasy VI (six) is where the series started to move away from its ‘cute’ roots and into darker story-telling territory, foreshadowing the distant Final Fantasy VII. It was initially released on the Super Nintendo in 1994.