The Arc of Yesod is the sequel to Nodes of Yesod and was actually published the same year as Nodes, in 1985. The game was again developed by Odin Computer Graphics, but this time was published by Thor Computer Software.
Category Archives: Systems
Video gaming systems.
Nodes of Yesod, ZX Spectrum
Nodes of Yesod is a platform exploration game created by Liverpool-based Odin Computer Graphics and first published for the ZX Spectrum in 1985.
At the time it was a critical hit – mostly because the presentation is top notch – but playing the game now you really have to wonder what all the fuss was about, because it really is one of the most frustrating Spectrum games ever made…
The Great American Cross Country Road Race, Atari 8-bit
This simple but playable road racing game was written by Alex DeMeo for the Atari 8-bit family of home computers and was first published by Activision in 1985.
Continue reading The Great American Cross Country Road Race, Atari 8-bit
Bruce Lee, MSX
The MSX conversion of Datasoft‘s classic Atari 8-bit/Commodore 64 game, Bruce Lee, was coded by Mike Livesay and published by Comptiq in 1985.
Dark Side, PC
The 1988 MS-DOS version of the classic Freescape game, Dark Side, is arguably the best version of the game available, since it runs fast and the controls are very responsive.
Incentive Software published the game in Europe and Microprose published it in North America.
Bobby Bearing, Amstrad CPC
Robert and Trevor Figgins‘ isometric action/puzzle game, Bobby Bearing, originated on the ZX Spectrum but is arguably slightly better on the Amstrad CPC.
The game features the titular character, Bobby, who is a smiling ball bearing who can roll around, fit through holes, push things, and… erm, not much else. He does have character, though.
Escape From Singe’s Castle, Commodore 64
In my review of Software Projects‘ Commodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…
Dragon’s Lair, Commodore 64
This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.
Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.
Impossible Mission, Atari 7800
Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.
Carnival, Arcade
The classic 1980 arcade game, Carnival, was developed by Gremlin Industries (not to be confused with Gremlin Graphics) – an American company – and manufactured by Sega in 1980. It’s a funfair-themed game where the aim is to shoot moving targets while conserving your limited supply of ammunition for as long as possible.