All posts by Mallo

Writer and screenshot enthusiast. Ex-PC Zoner.

Rock n’ Roll Racing, Super Nintendo

Rock n’ Roll Racing is a brilliant isometric, combat-based racing game by Silicon & Synapse – now Blizzard Entertainment – and was first released for the Super Nintendo way back in 1993.

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Batman, ZX Spectrum

There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…

Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.

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Robotron: 2084, Arcade

Williams Electronicssavage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.

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Mother 3, Game Boy Advance

The third and final game in the Mother series, Mother 3, was released in Japan only in 2006 for the Nintendo Game Boy Advance.

Nintendo published the game, with development by Brownie Brown and HAL Laboratory – directed by Nobuyuki Inhoue and written by series creator Shigesato Itoi.

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EarthBound, Super Nintendo

This 1994 cult classic Super Nintendo level-grinder was originally titled “Mother 2” in its native Japan – later changed in English-speaking territories to EarthBound.

This was due to the fact that no one outside of Japan had seen the first Mother (released in 1989 on the NES) and the bigwigs at Nintendo of America worried that it might confuse people.

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EarthBound Zero, NES

This classic NES game was initially released in Japan in 1989 under the title of Mother.

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Ecco the Dolphin, Megadrive/Genesis

Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.

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Parallax, Commodore 64

First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.

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Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

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