Rock n’ Roll Racing is a brilliant isometric, combat-based racing game by Silicon & Synapse – now Blizzard Entertainment – and was first released for the Super Nintendo way back in 1993.
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Batman, ZX Spectrum
There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…
Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.
Robotron: 2084, Arcade
Williams Electronics‘ savage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.
Mother 3, Game Boy Advance
The third and final game in the Mother series, Mother 3, was released in Japan only in 2006 for the Nintendo Game Boy Advance.
Nintendo published the game, with development by Brownie Brown and HAL Laboratory – directed by Nobuyuki Inhoue and written by series creator Shigesato Itoi.
EarthBound, Super Nintendo
This 1994 cult classic Super Nintendo level-grinder was originally titled “Mother 2” in its native Japan – later changed in English-speaking territories to EarthBound.
This was due to the fact that no one outside of Japan had seen the first Mother (released in 1989 on the NES) and the bigwigs at Nintendo of America worried that it might confuse people.
EarthBound Zero, NES
This classic NES game was initially released in Japan in 1989 under the title of Mother.
Airheart, Apple II
Airheart is Dan Gorlin‘s predecessor to/prototype of the brilliant Typhoon Thompson and was first released for the Apple II by Broderbund in 1986.
Ecco the Dolphin, Megadrive/Genesis
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.
Parallax, Commodore 64
First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.
Academy, ZX Spectrum
Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.