Quarth is a brilliant mixture of Tetris and shoot ’em up and was first played in arcades in Japan in 1989. Outside of Japan it is known as “Block Hole“, which – let’s face it – is a stupid name, so I’m sticking with the original name, Quarth.
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The Adventures of Batman & Robin, Megadrive/Genesis
The Adventures of Batman & Robin is considered to be one of the most technically-impressive games on the Sega Megadrive. It was developed by Clockwork Tortoise, Inc. and published by Sega in 1995.
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Leaderboard, Amstrad CPC
The 1987 Amstrad CPC conversion of Leaderboard was developed by Canvas – the same team who made the ZX Spectrum version. And – in truth – it’s definitely the worst version of Leaderboard available, falling massively short of the Commodore 64 original.
Leaderboard, Atari 8-bit
A version of the classic Access Software golf game, Leaderboard, was ported to Atari home computers by Kevin Homer in 1986.
World Class Leaderboard, ZX Spectrum
The more fully-featured sequel to Leaderboard on the Spectrum is better than its predecessor, but not without its problems.
Leaderboard, ZX Spectrum
The ZX Spectrum conversion of the classic Commodore 64 game, Leaderboard, was coded by Roy Gibson and Ian Weatherburn, with graphics by Simon Butler, and was published by US Gold in 1987.
While it is playable enough it’s fair to say that it is probably the most bare-bones and basic conversion of this great golf game out there.
Leaderboard: Executive Edition, Commodore 64
The 1987 follow-up to the classic Leaderboard, the Executive Edition features four new golf courses with new features such as bunkers and trees. It’s essentially the same great game as Leaderboard, with the same simple control system and simulation of ball movement.
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Leaderboard, Commodore 64
The original Leaderboard was developed by Bruce and Roger Carver for the Commodore 64 and was published by Access Software in North America and US Gold in Europe. Leaderboard was the best-selling C64 game of 1986 in the UK.
Ikari Warriors, ZX Spectrum
The 1987 conversion of Ikari Warriors is bit of an “auteur piece” on the ZX Spectrum. What I mean by that is: one guy made it on his own. He programmed the game; created the graphics, and did the sound. That man was David Shea, and the truth be told: he did an excellent job of it – managing to squeeze in most of the arcade game‘s features. Which is pretty impressive on a Spectrum.
Ikari Warriors, Commodore 64
This Commodore 64 conversion of SNK‘s classic arcade game, Ikari Warriors, is considered to be one of the best vertically-scrolling shooters on the system. It was programmed by John Twiddy and published by Elite Systems in 1986.