TimeSplitters: Future Perfect is a first-person shooter developed by Free Radical Design and published by Electronic Arts in 2005. It is the third game in the TimeSplitters series and was released for XBox (the version shown here), GameCube, and PlayStation 2.
The single-player story mode consists of levels where the player assumes the role of Sergeant Cortez, a time-travelling marine from the 25th century, as he attempts to go into the past to save the future. His path takes him to Earth where he meets up with other time-travelling marines who join him during missions.
Future Perfect has simple puzzles and on-screen messages that tell you what to do at important points and is a straightforward blast through maze-like levels – like most console shooters. In general the game is more about the weapons, and there are a wide variety of them; some futuristic, and some historical. There are machine guns, pistols, sniper rifles, laser guns, rocket launchers, flamethrowers, and pretty much every type of gun you can think of, and you can even dual wield most of them, which is great fun. There are turret sections, where you sit in a vehicle or emplacement and shoot everything coming at you, and frantic boss battles, but in general the gameplay is standard console shooter stuff. It’s fun, but it’s fairly generic in its approach.
TimeSplitters: Future Perfect also features a variety of multiplayer options, including a split screen versus mode for up to four-players, configurable bots, plus a cooperative multiplayer story mode. The game did originally have online play on the XBox but this, I believe, no longer exists. I could be wrong – the original XBox community is still quite active and someone out there may have set up their own servers.
Overall, TimeSplitters: Future Perfect is a decent console shooter with good presentation and plenty of options. It’s dated a bit (as have all console shooters from this period of time), but is still enjoyable to play and worth tracking down if you’ve never played it.