Pentagram, ZX Spectrum

By the time Pentagram came out in 1986, famous development and publishing house – Ultimate Play The Game – had been sold off to US Gold. How much of Pentagram was therefore down to Ultimate‘s designers, and how much was down to US Gold‘s programmers, is still a matter for debate. Most likely, Pentagram was a construct of US Gold, with Ultimate providing only the initial ideas, graphics and game engine (the famous Filmation Engine).

Although Pentagram is the de facto fourth instalment in the Sabreman series (after Sabre Wulf, Underwurlde, and Knight Lore), it doesn’t feel like it fits in with the other three aforementioned games. It doesn’t quite feel like Ultimate.

Unfortunately, after the purchase by US Gold, the Ultimate Play The Game label died a swift death. I don’t think people were fooled by the change of ownership and sales of the last few Ultimate games were peanuts compared to the previous releases.

As a game in its own right, Pentagram just about pushes the Filmation Engine as far as it can go on a humble Speccy. Just like in Knight Lore and Alien 8, there’s tons of slowdown when a few things are moving on-screen at the same time. And – like Knight Lore and Alien 8Pentagram is ridiculously difficult too.

More: Pentagram on Wikipedia

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