Tag Archives: Turn-Based

Ultima VI: The False Prophet, Super Nintendo

The 1993 Super Nintendo version of Ultima VI: The False Prophet was developed by Origin Systems and first published by FCI/Pony Canyon. It is a faithful and playable port of the classic RPG, but with a few changes made to adapt it to play on a gamepad.

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Ultima VI: The False Prophet, Atari ST

Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.

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Ultima VI: The False Prophet, Amiga

The Amiga conversion of Ultima VI: The False Prophet was programmed by Abersoft and first published by Origin Systems in 1992.

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Ultima VI: The False Prophet, Commodore 64

The Commodore 64 version of Ultima VI: The False Prophet was programmed by Axel Brown of Imagitec Design and published by Origin Systems in 1991 and is the only 8-bit port of the game available. It is a somewhat stunted version of Ultima VI, with a number of changes made to make it fit onto three double-side floppy disks (six sides in total).

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Ultima VI: The False Prophet, PC

Ultima VI: The False Prophet is the sixth game in the Ultima series and the third and final game in the “Age of Enlightenment” trilogy. It was first released by Origin Systems in 1990 and the PC MS-DOS version was the original target platform. There is no Apple II version of this game. It is also the most complex game in the series so far.

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Ultima IV: Quest of the Avatar, Atari 8-Bit

Ultima IV: Quest of the Avatar on the Atari 8-bit was ported by David Lubar (who created the excellent Pastfinder) and first published by Origin Systems in 1986. It is an excellent conversion of a brilliant game and is arguably the best Role-Playing Game on Atari‘s 8-bit home computer.

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Ultima IV: Quest of the Avatar, Commodore 64

The fourth game in the Ultima series first came out on the Commodore 64 in 1985 and the game was converted by Chuck Bueche, who also did a great job of porting the third Ultima to the C64. So it plays similarly to its predecessor. Ultima IV was also re-made by The Genesis Project in 2015, with superb new graphics, a trainer, bugfixes, a savegame editor, fast-loading d81 and CRT (cartridge) versions, and various other enhancements. If you’re playing the C64 version for the first time then that’s the version I’d recommend – unless you deliberately want to play the original version. I’m showing the 2015 remake here first, then at the end of the set I’ve shown screenshots of the original 1985 version, for comparison. It’s easy to tell them apart.

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Ultima: Exodus, NES/Famicom

There is an NES/Famicom version of Ultima III: Exodus – called just “Ultima: Exodus” – that was developed by Newtopia Planning and first published by Pony Canyon in 1988. It has some major differences to the original, but essentially it’s the same game. The graphics are cuter but do suffer from some hideous tearing when a number of sprites are on the same horizontal line, which is a common technical fault on the NES.

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Ultima III: Exodus, Atari ST

The 1986 Atari ST version of Ultima III: Exodus is pretty much identical to the Amiga version. In fact: it was ported by the same guy who made the Amiga version – “Banjo” Bob Hardy – so shares the same codebase. Since they’re almost identical I’d assume that the ST version was the primary target and the Amiga version was the port (since doing it the other way around would probably lead to features being dropped from the ST version as the machine had fewer custom chips). Ultima III was published by Origin Systems and is arguably the joint best version of the game available.

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Ultima III: Exodus, Amiga

The Amiga version of Ultima III: Exodus was written by Bob Hardy and first published by Origin Systems in 1986. It’s actually a really good version of the game – maybe even the best – as it uses both mouse and keyboard controls to make playing the game faster and easier.

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