Tag Archives: time travel

Ultima II: The Revenge of the Enchantress, Atari 8-bit

The Atari 8-bit conversion of Ultima II: The Revenge of the Enchantress was developed and published by Sierra On-line in 1983, coming out not long after the original Apple II version.

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Ultima II: The Revenge of the Enchantress, Apple II

Ultima II: The Revenge of the Enchantress is the sequel to Ultima and is the second game in the Ultima series. It was first released in 1982 for the Apple II. The game was initially published by Sierra On-Line, but a dispute over royalties for the PC version led series creator Richard Garriott to start his own company, Origin Systems.

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Ultima I: The First Age of Darkness, PC

The first game in the Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was later completely re-coded and re-named as “Ultima I: The First Age of Darkness” for a re-release through Origin Systems. The 1987 MS-DOS re-code – shown here – is still available to buy as part of an Ultima 1+2+3 package on GOG.com (at the time of writing).

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Ultima I: The First Age of Darkness, Commodore 64

Although the first Ultima game was an Apple II original, the Commodore 64 version of this early RPG is arguably the best-known. Re-made and released in 1986, the C64 version of Ultima [one] features colourful graphics and absorbing gameplay that is pretty much identical to the Apple II remake.

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Ultima I: The First Age of Darkness, Apple II

This first game in Richard Garriott‘s Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was originally called just “Ultima“. It was later re-named as “Ultima I: The First Age of Darkness” when it was re-made and re-released by Origin Systems in 1986. This 1986 re-code features improved graphics and gameplay, with a number of significant changes made to bring the game up-to-date with market conditions in the mid 1980s, and that is the version I’m featuring here. If you want to see the original 1981 version (and an explanation of how to play the game), click here.

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Ultima, Atari 8-Bit

Released in 1983 by Sierra On-Line, Ultima on the Atari 8-bit is more archaic and frustrating than the original Apple II version. And it looks pretty awful too, with a real lack of colour – especially in towns where the game is in monochrome unless you play on a machine (and monitor) that supports “artifacting“. In artifacting mode the dungeon and town graphics look similar to Apple II graphics, but they don’t really take advantage of the Atari‘s superior graphics capabilities.

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Ultima, Apple II

The original 1981 Apple II version of Richard Garriott‘s Ultima was the first version of Ultima ever released. It was published by California Pacific Computer and is a stripped-down version of the more widespread re-release version put out by Origin Systems in 1986 (which can be seen here).

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Time-Gate, ZX Spectrum

Written by John Hollis and first published by Quicksilva for the 48K ZX Spectrum in 1983, Time-Gate was the first Spectrum game I ever played and is a simple first-person space shooter – basically a Star Raiders clone with a few differences.

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The Second Samurai, Megadrive/Genesis

The Second Samurai is the sequel to First Samurai and was developed by Vivid Image and published by Psygnosis for the Megadrive and Amiga in 1994. It is a scrolling platform action game with a samurai sword-wielding hero on a mission to defeat The Demon King. In this sequel Mr. Samurai has a female partner who can fight alongside him.

The game was programmed by Raffaele Cecco (famous for Cybernoid, Exolon and Stormlord, among other things), with graphics by Teoman Irmak and music by Brian Marshall.

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Legends, Amiga

Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.

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