Although the first Ultima game was an Apple II original, the Commodore 64 version of this early RPG is arguably the best-known. Re-made and released in 1986, the C64 version of Ultima [one] features colourful graphics and absorbing gameplay that is pretty much identical to the Apple II remake.
Ultima features a large open world, character creation, lots of keyboard commands, and a unique mixture of turn-based combat that is the basis upon which the entire Ultima series was established.
In fact: it has a better feel than the Apple II version because the key-press timings have been tweaked slightly to make the movement better. It also has more colourful graphics than the Apple II remake, although there’s no music and only sparse sound effects (which is a pity considering the C64‘s sound capabilities).
Although it’s a matter of taste, I’d go as far as to say that this Commodore 64 port is arguably the best 8-bit version of this classic Role-Playing Game.
More: Ultima I: The First Age of Darkness on Wikipedia
GOG: Ultima 1+2+3 on GOG.com
Ultima keyboard commands:
a = Attack = Attack a monster
b = Board = Mount a horse or board a ship or vehicle
c = Cast = Cast a readied spell
d = Drop = Drop gold, weapons, or armour in a castle or city
e = Enter = Enter a town, castle, dungeon, or landmark
f = Fire = Fire a vehicle’s weapon
g = Get = Pick up Mondain’s gem or an item from a king (with permission)
h = Hyper Jump = Travel to next system in the direction you’re facing in space
i = Inform & Search = Tells you where you are on playfield; looks for secret doors in dungeons; performs a sector scan in space
k = Climb = Climb up or down ladders in dungeons
l = Lag Time = Sets the amount of time the game waits after a monster’s attack (default is 3)
o = Open = Open a coffin in a dungeon
q = Quit = Save game (doesn’t actually quit)
r = Ready = Equip weapon, armour, or spell
s = Steal = Steal from shops or castles
t = Transact = Buy from merchants or speak to a King
u = Unlock = Open a cell in a castle (requires a key) or a chest in a dungeon
v = View = Switch between top view and front view in spacecraft
x = Exit = Dismount from horse; disembark from vehicle
z = Stats = Look at your statistics and inventory
Spacebar = Pass time
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