Tag Archives: swords

Tower of Doom, Intellivision

Tower of Doom is a Roguelike RPG with mazes that must be explored and monsters that must be defeated in order to escape the dungeon.

There are seven different quests, of increasing difficulty, and the player can choose to play as any one of ten different classes (Novice, Warrior, Archer, Knight, Trader, Barbarian, Waif, Friar, Warlock, and Warlord). The ultimate aim is to reach the stairs on each level, and to keep going down until you reach the exit.

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Advanced Dungeons & Dragons: Treasure of Tarmin, Intellivision

An early, proto RPG based on the TSR AD&D universe, released for the Intellivision in 1983. It’s actually a sequel to the previous Intellivision AD&D game: Cloudy Mountain.

Treasure of Tarmin is one of my all-time favourite Intellivision games; it’s like an early prototype version of Dungeon Master, with crude graphics and minimal sound. That said: playing Treasure of Tarmin is a great experience if you learn how to play it properly. Reading the manual helps. As does configuring the controls correctly.

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Dungeon Hack, PC

SSI‘s Dungeon Hack is an RPG that generates random dungeons, or custom dungeons, and is one big real-time battle through a Forgotten Realms world, in the style of Dungeon Master and Eye of the Beholder. It’s a never-ending dungeon crawl that gets progressively harder, and even has its own high score table!

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Lutter, Famicom Disk System

Lutter is an obscure-but-interesting combination of platform game and maze game, but with RPG elements – like levelling – also thrown into the mix.

You play the titular Lutter, a knight of the realm on a quest to rescue the princess from a maze-like castle of platforms, ladders, doors and monsters.

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The Mysterious Murasame Castle, Famicom Disk System

Known in its native Japan as Nazo no Murasame Jō, The Mysterious Murasame Castle is an action adventure released by Nintendo for the FDS in 1986.

It came not long after the first Zelda (also released on the Famicom Disk System) and uses many Zelda gameplay elements in its design, except with a ‘Feudal Japan’ style setting.

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Lords of the Rising Sun, Amiga

This 1989 release from Cinemaware is probably one of the least played Amiga games ever made.

It is based around historic (12th Century) Japanese warfare, with you playing one of two famous generals (Yoritomo or Yoshitsune) fighting to unify (pacify; subjugate) Japan under one rule.

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Sinbad and the Throne of the Falcon, Commodore 64

The Commodore 64 version of Cinemaware‘s Sinbad and the Throne of the Falcon is the version to play in my opinion – the earlier Amiga version of this excellent fantasy adventure game is uncharacteristically poor in terms of presentation.

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Zone of the Enders, PlayStation 2

Zone of the Enders is a 3D combat game based on the concept of ‘Mecha’ (big, Japanese robots). It was published by Konami for the PlayStation 2 in 2001.

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Master of Magic, Commodore 64

Master of Magic is an archaic Role-Playing Game that is a throwback to the earliest days of home computing – except that it was released in 1985.

The game was programmed by Richard Darling (of Codemasters fame) with graphics by James Wilson. It was published at a budget price (£2.99) by Mastertronic on their M.A.D. label.

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Dark Chambers, Atari 8-bit

Dark Chambers is an overhead maze shooter in the style of Gauntlet. That said: it is actually a direct descendent of Dandy – another overhead maze game written by John Howard Palevich and also an influence on the design of Gauntlet.

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