Tag Archives: spaceships

Alien: Isolation, PC

Developed by Creative Assembly and published by Sega in 2014, Alien: Isolation is a first-person survival horror game that is considered a classic by many who’ve played it.

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Aliens: Thanatos Encounter, Game Boy Color

Developed by an Australian company called Wicked Witch Software for Crawfish Interactive, and published by Fox Interactive in 2001, Aliens: Thanatos Encounter is an overhead shooter in the style of Team 17‘s Alien Breed. It was released exclusively for the Game Boy Color.

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Alien, ZX Spectrum

Developed by Concept Software and published by Argus Press in 1984, this adaptation of the classic 1979 film, Alien, is arguably the first serious video game based on the Alien series (I certainly wouldn’t describe the Atari 2600 version of Alien as ‘serious’).

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Andes Attack, VIC-20

Andes Attack was the first commercial game release from Jeff Minter and Llamasoft, and it was of course a clone of an arcade game (Defender). Andes Attack was first released in 1982 for the VIC-20 and did reasonable business, in spite of it not actually being very good.

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Sexy Parodius, Arcade

Parodius is a spin-off series from Konami‘s classic Gradius/Nemesis series. It’s a parody of Gradius, thus “Parodius“, and “Sexy Parodius” is the arcade version of it.

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Wing Commander II: Vengeance of the Kilrathi, PC

The 1991 sequel to the promising Wing Commander takes the space opera theme even further, with more cockpit-based space combat, dramatic cut scenes, and glorious 320×200 VGA graphics.

Wing Commander II: Vengeance of the Kilrathi, as the title hints, is the “Empire Strikes Back” of the Wing Commander series. The second game in the series had to be much better than the first to keep it going. And it was much better, although the mission structures are more linear in this sequel.

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Wing Commander, PC

Wing Commander was developed by Chris Roberts and his team at Origin Systems and first released for PC MS-DOS in 1990. It’s a classic cockpit-based space combat game with cinematic cut scenes, and it developed into a long-running series. The Wing Commander series.

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Snare, Commodore 64

Snare is a game show of the future where the contestant puts their life at risk trying to crack the secrets of a deadly maze inside the temporal cavity of a dead billionaire’s garden. The game was written by Rob Stevens and was first published by Thalamus in 1989.

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Exolon, ZX Spectrum

Designed by Raffaele Cecco and published by Hewson Consultants in 1987, Exolon is a simple-but-effective run-and-gun shooter with flick-screen levels and snazzy Spectrum-esque colourful graphics, with minimal colour clash.

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RayForce, Arcade

Also known as Gunlock and Galactic Attack in some territories, and Layer Section in Japan, RayForce is a vertical screen bullet hell shooter released into arcades by Taito in 1994. And it is quite impressive, as arcade shooters go.

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