Tag Archives: shooting

Green Beret, Arcade

Green Beret is a classic old school run-and-gun arcade game that was developed and manufactured by Konami in 1985. The game was called “Rush’n Attack” in some territories, which is a play on words of “Russian attack” due to its Cold War setting.

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Phantom Slayer, Dragon 32

Phantom Slayer is an early 3D maze game where the aim is to kill sinister, hooded figures that are chasing you through a randomly-generated, first-person maze. It was written by Ken Kalish and published by Med Systems in 1982 for the TRS-80 (and its UK counterpart, the Dragon 32).

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River Raid II, Atari 2600

Based on Carol Shaw‘s classic vertically-scrolling shooter, but not created by her, River Raid II is a more challenging and slightly more complex take on the River Raid concept.

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Metal Gear Solid 2: Substance, XBox

Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.

It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.

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Jumping Flash!, PlayStation

Jumping Flash! is a first-person platform shooter co-developed by Exact and Ultra and published by Sony in 1995.

You play as a jumping robot, called Robbit, who must collect a number of “Jet Pods” (which look more like big carrots) on each level, then stand on the exit pad. This must be done within a strict time limit.

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Metal Gear Solid, PlayStation

Metal Gear Solid is an award-winning tactical espionage action game focusing on stealth gameplay and it was first released by Konami in 1998. It was directed, produced and written by Hideo Koijima and follows on from the MSX games Metal Gear and Metal Gear 2: Solid Snake.

You play as codename “Solid Snake“, a legendary American soldier who infiltrates a nuclear weapons facility in order to neutralise a terrorist threat who are threatening a nuclear strike on The White House. Snake must sneak around, liberate hostages and stop the terrorists from launching the strike, all the while avoiding enemy contact as much as possible and gathering information about the situation.

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Rapid Reload, PlayStation

Called Gunner’s Heaven in its native Japan, Rapid Reload is a run-and-gun scrolling shooter with amazing 2D graphics, massive amounts of destruction, and lots of tough boss battles. It was developed by Media.Vision and published by Sony.

Rapid Reload was first released for the PlayStation in 1995 and made an immediate impression with gamers, predominantly because of the action-packed gameplay and the sheer amount of on-screen carnage. Outside of arcades, little had been seen on this scale before – at least in terms of the amount of stuff going on on-screen. You only have to play the first level to know what you’ve got in store when you play Rapid Reload.

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Quarth, Arcade

Quarth is a brilliant mixture of Tetris and shoot ’em up and was first played in arcades in Japan in 1989. Outside of Japan it is known as “Block Hole“, which – let’s face it – is a stupid name, so I’m sticking with the original name, Quarth.

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Ikari Warriors, ZX Spectrum

The 1987 conversion of Ikari Warriors is bit of an “auteur piece” on the ZX Spectrum. What I mean by that is: one guy made it on his own. He programmed the game; created the graphics, and did the sound. That man was David Shea, and the truth be told: he did an excellent job of it – managing to squeeze in most of the arcade game‘s features. Which is pretty impressive on a Spectrum.

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Ikari Warriors, Commodore 64

This Commodore 64 conversion of SNK‘s classic arcade game, Ikari Warriors, is considered to be one of the best vertically-scrolling shooters on the system. It was programmed by John Twiddy and published by Elite Systems in 1986.

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