Cyberun is a notorious release from Ultimate Play the Game and US Gold, first published in 1986.
Tag Archives: shooter
Cyberun, ZX Spectrum
Released in 1986, Cyberun was arguably Ultimate Play the Game‘s most successful Spectrum game after the label’s sale to US Gold. The game received a Crash Smash in issue 28 of Crash magazine. Although it really shouldn’t have…
Space Invaders, Atari 2600
This conversion of Taito‘s classic arcade game to the Atari VCS/2600 was first released in 1980, and – boy – did it shift some units…
Ghoul Patrol, Super Nintendo
Ghoul Patrol is the 1994 sequel to Zombies Ate My Neighbors and it features gameplay and graphics very similar to its predecessor, which is no bad thing on the face of it, considering that Zombies Ate My Neighbors is a fun game.
Time Bandit, Dragon 32
An American TRS-80 release imported to the Dragon 32, Time Bandit is a scrolling maze game with shoot ’em up elements. It was written by Bill Dunlevy and Harry Lafnear and first published by MichTron in 1983. Microdeal published it in the UK.
Rambo: First Blood Part II, Commodore 64
Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.
R-Type II, Game Boy
A 1992 sequel to the excellent first Game Boy conversion of R-Type, developed by the same company as previously (Bits Studios).
R-Type, Game Boy
This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.
Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.
R-Type, ZX Spectrum
The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.
Quake 4, PC
For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.