Tag Archives: Neverwinter Nights series

Neverwinter Nights 2, PC

The 2006 sequel to the hit RPG Neverwinter Nights was created by American developer Obsidian Entertainment and published by Atari, Inc.

In many ways Neverwinter Nights 2 improves on the original game, and uses a new game engine (actually a suped-up version of the previous engine), this one called the Electron Engine.

Gameplay is essentially the same as before: a mixture of third-person, real-time and turn-based adventuring with a multi-character party system. The version currently available (time of writing: September 2018) features a main single-player campaign, plus three add-on campaigns (one of them – Mask of the Betrayer – being considered a classic); multiplayer mode, and the toolset for making your own quests/graphics/scripts/games.

There are some subtle but fundamental changes to the game, though, which makes playing Neverwinter Nights 2 somewhat different to the first game.

For starters: companion AI is much more complex, creating a bit of a mire in the process. What I mean by that is: a “mire” of options, which you can switch on and off to activate/deactivate certain behaviours. You can have companions be full AI controlled, custom AI controlled, or ‘Puppet’ controlled – puppet control being full manual.

Also different to the first game is the fact that you can now have up to three party members with you, making a party of four. In the previous game you just had one companion. It makes this sequel much more involving, and probably a lot more interesting. Actually, it is a much more ‘well-rounded’ game, this sequel, although not without its problems. Initially I struggled to get the camera to do what I wanted it to do, and almost gave up, but carried on in the hope that it would get better. It did, with some practise, but it took a while for me to get used to the interface (not to mention quite a few deaths).

Overall: Neverwinter Nights 2 is a fine, tactical RPG. It looks great; plays like a dream (now most of the bugs have been ironed-out), and is a worthy follow-up to a great title. It’s definitely worth a look if you like RPGs but have never played it, so look out for it in the next GOG.com sale.

More: https://en.wikipedia.org/wiki/Neverwinter_Nights_2
GOG.com: https://www.gog.com/game/neverwinter_nights_2_complete

Neverwinter Nights, PC

BioWare‘s 2002 release, Neverwinter Nights, is a bit of a giant on the RPG scene.

Not only is it a detailed and engrossing Role-Playing Game par excellence, but it also plays host to a huge modding community. It’s also well-known as a multiplayer game too and features campaigns that can be played single or multi-player, and also features Player-versus-Player (PvP) combat.

As a single-player game Neverwinter Nights is a treat for anyone who loves RPGs. The Aurora Engine is a little clunky at times (inventories especially), but is more than capable of making any scenario enjoyable and engrossing.

Playing Neverwinter Nights feels like a mixture of Fallout and Warcraft – mixing real-time and turn-based gameplay with a multi-character party/control system. The game is a mixture of exploration, dialogue, and tactical combat and uses 3D graphics to represent the game world (unlike BioWare‘s previous games, which used 2D graphics). And – like any good RPG – the quests come thick and fast and are managed in your journal. Items, spells, weapons and armour are organised via pop-up menus.

When you enter combat you are encouraged to use the game’s extremely useful ‘pause’ function. Like ‘VATS’ in Fallout 3 (or Fallout New Vegas), combat in Neverwinter Nights features the ability to stop the action; move the camera; and stack up commands, all while the action is paused. You can play the combat out in real time if you’re good enough, but the pause feature definitely tips the balance in your favour. Followers and party members can also be macro-managed very precisely using this ‘stop time’ function, or you can leave the AI to let them do what they want. It’s good to have the choice. Once you’ve gotten used to the control system, though, you’ll see that this is a seriously complex and tactical game – very challenging in places; especially on the hardest difficulty setting.

One aspect of Neverwinter Nights that I love is the music. It reminds me of Bernard Hermann‘s classic movie scores that he made for Ray Harryhausen‘s famous films (particularly 7th Voyage of Sinbad), with a sprinkling of more modern John Williams. There are a couple of musical cues that seem very familiar, but to me it makes the game comforting – even though the gameplay is very tense at times.

I can’t recommend Neverwinter Nights highly enough if you like RPGs.

The 2006 sequel, Neverwinter Nights 2, is more of the same and just as good, and better looking overall.

More: https://en.wikipedia.org/wiki/Neverwinter_Nights
GOG.com: Neverwinter Nights Diamond Edition on GOG.com
Steam: Neverwinter Nights Enhanced Edition on Steam